Naqvi Waqar M, Qureshi Moh'd Irshad
Physiotherapy, Ravi Nair Physiotherapy College, Datta Meghe Institute of Medical Sciences, Wardha, IND.
Research, N.K.P. Salve Institute of Medical Sciences and Research Center, Nagpur, IND.
Cureus. 2022 Aug 30;14(8):e28586. doi: 10.7759/cureus.28586. eCollection 2022 Aug.
Gamification is a novel interventional approach to functional recovery and rehabilitation. We present a novel gamification rehabilitation case of a 38-year-old female referred to the physiotherapy department for post-distal radial fracture rehabilitation. She was managed with closed reduction and internal fixation (CRIF) using two Kirschner wires (K-wires) after falling on an outstretched hand in a road traffic accident with a two-wheeler. Gamification intervention was provided to the patient for four weeks. We used pre- and post-intervention outcome measures for pain, range of motion, grip strength, and hand function. There was a substantial improvement in all outcome measures after four weeks of gamification intervention.
游戏化是一种用于功能恢复和康复的新型干预方法。我们介绍了一例新颖的游戏化康复案例,一名38岁女性因桡骨远端骨折后康复被转诊至理疗科。她在一次骑两轮车的道路交通事故中伸手撑地摔倒后,接受了使用两根克氏针的闭合复位内固定(CRIF)治疗。对该患者进行了为期四周的游戏化干预。我们使用了干预前后的疼痛、活动范围、握力和手部功能等结果指标进行测量。经过四周的游戏化干预后,所有结果指标都有了显著改善。