Pastore-Wapp Manuela, Lehnick Dirk, Nef Tobias, Bohlhalter Stephan, Vanbellingen Tim
Neurocenter, Luzerner Kantonsspital, Lucerne, Switzerland.
ARTORG Center for Biomedical Engineering Research, Gerontechnology and Rehabilitation Group, University of Bern, Bern, Switzerland.
Front Rehabil Sci. 2021 Nov 23;2:777981. doi: 10.3389/fresc.2021.777981. eCollection 2021.
Patients with Parkinson's disease (PD) often exhibit difficulties with dexterity during the performance of activities of daily living (ADL) due to dysfunctional supplementary motor area (SMA). The aim of this clinical trial protocol work is to describe how the effectiveness of a combined repetitive transcranial magnetic stimulation (rTMS) over SMA and video-game-based skill training (VBT) in PD will be evaluated. The short and long-term benefits are assessed. A single-blind (patients) stratified (based on Hoehn & Yahr) parallel randomized sham-controlled rTMS-VBT study with a baseline and two follow-up measurements (3 and 12 weeks) is being conducted. These measurements include the dexterity questionnaire 24 (DextQ-24) as a primary outcome, and nine hole peg test and coin rotation task as main secondary dexterity outcomes. Further secondary outcomes will be the subscale II of the movement disorders society unified PD rating scale (MDS-UPDRS) to assess improvements on overall ADL and the Parkinson's Disease Questionnaire-39 to assess quality of life. Thirty-six outpatients (from one neurorehabilitation center) with PD (diagnosis based on brain bank criteria) will be recruited who report difficulties with dexterity in performing ADL. All PD patients will receive a 45-min VBT three times a week for 3 weeks. The PD patients randomized in the experimental group will receive VBT preceded by real rTMS, being intermittent theta burst (iTBS) stimulation sessions. The PD patients randomized to the control group receive a VBT with sham rTMS. The study will provide evidence to determine whether a combined iTBS and VBT skill intervention is more effective than a VBT intervention alone to improve dexterity in PD. The study was approved by the Ethics Committee for Northwest and Central Switzerland (EKNZ), Switzerland 2019-00433. The study will be conducted in accordance with the Helsinki Declaration and the Guidelines of Good Clinical Practice. Informed consent will be signed prior to subject enrolment. Dissemination will include submission to international peer-reviewed professional journals and presentation at international congresses. The study protocol has been registered in the clinicaltrials.gov registry with the identification code: NCT04699149.
帕金森病(PD)患者由于辅助运动区(SMA)功能失调,在日常生活活动(ADL)中常表现出灵活性困难。本临床试验方案的目的是描述如何评估对SMA进行重复经颅磁刺激(rTMS)与基于视频游戏的技能训练(VBT)相结合对PD的有效性。评估短期和长期益处。正在进行一项单盲(患者)分层(基于Hoehn & Yahr分级)平行随机假对照rTMS-VBT研究,有一次基线测量以及两次随访测量(3周和12周)。这些测量包括作为主要结局的灵巧性问卷24(DextQ-24),以及作为主要次要灵巧性结局的九孔插板试验和硬币旋转任务。进一步的次要结局将是运动障碍协会统一PD评定量表(MDS-UPDRS)的第二分量表,以评估总体ADL的改善情况,以及帕金森病问卷-39,以评估生活质量。将招募36名(来自一个神经康复中心)有PD(根据脑库标准诊断)且报告在进行ADL时存在灵活性困难的门诊患者。所有PD患者将每周接受3次、每次45分钟的VBT,共3周。随机分配到实验组的PD患者将在VBT之前接受真正的rTMS,即间歇性theta爆发(iTBS)刺激疗程。随机分配到对照组的PD患者接受假rTMS的VBT。该研究将提供证据,以确定iTBS和VBT技能联合干预是否比单独的VBT干预在改善PD患者的灵活性方面更有效。该研究已获得瑞士西北和中部地区伦理委员会(EKNZ)批准,批准号为2019-00433。该研究将按照《赫尔辛基宣言》和《良好临床实践指南》进行。在受试者入组前将签署知情同意书。研究结果传播将包括提交给国际同行评审专业期刊以及在国际大会上进行展示。该研究方案已在clinicaltrials.gov注册,识别码为:NCT04699149。