Villar Ortega Eduardo, Aksöz Efe Anil, Buetler Karin A, Marchal-Crespo Laura
Motor Learning and Neurorehabilitation Laboratory, ARTORG Center for Biomedical Engineering Research, University of Bern, Bern, Switzerland.
Division of Mechanical Engineering, Department of Engineering and Information Technology, Institute for Rehabilitation and Performance Technology, Bern University of Applied Sciences, Burgdorf, Switzerland.
Front Rehabil Sci. 2022 Aug 1;3:929431. doi: 10.3389/fresc.2022.929431. eCollection 2022.
Stroke survivors are commonly affected by somatosensory impairment, hampering their ability to interpret somatosensory information. Somatosensory information has been shown to critically support movement execution in healthy individuals and stroke survivors. Despite the detrimental effect of somatosensory impairments on performing activities of daily living, somatosensory training-in stark contrast to motor training-does not represent standard care in neurorehabilitation. Reasons for the neglected somatosensory treatment are the lack of high-quality research demonstrating the benefits of somatosensory interventions on stroke recovery, the unavailability of reliable quantitative assessments of sensorimotor deficits, and the labor-intensive nature of somatosensory training that relies on therapists guiding the hands of patients with motor impairments. To address this clinical need, we developed a virtual reality-based robotic texture discrimination task to assess and train touch sensibility. Our system incorporates the possibility to robotically guide the participants' hands during texture exploration (i.e., passive touch) and no-guided free texture exploration (i.e., active touch). We ran a 3-day experiment with thirty-six healthy participants who were asked to discriminate the odd texture among three visually identical textures -haptically rendered with the robotic device- following the method of constant stimuli. All participants trained with the passive and active conditions in randomized order on different days. We investigated the reliability of our system using the Intraclass Correlation Coefficient (ICC). We also evaluated the enhancement of participants' touch sensibility somatosensory retraining and compared whether this enhancement differed between training with active vs. passive conditions. Our results showed that participants significantly improved their task performance after training. Moreover, we found that training effects were not significantly different between active and passive conditions, yet, passive exploration seemed to increase participants' perceived competence. The reliability of our system ranged from poor (in active condition) to moderate and good (in passive condition), probably due to the dependence of the ICC on the between-subject variability, which in a healthy population is usually small. Together, our virtual reality-based robotic haptic system may be a key asset for evaluating and retraining sensory loss with minimal supervision, especially for brain-injured patients who require guidance to move their hands.
中风幸存者通常会受到体感障碍的影响,这会妨碍他们对体感信息的解读能力。研究表明,体感信息对健康个体和中风幸存者的运动执行起着至关重要的支持作用。尽管体感障碍对日常生活活动的执行有不利影响,但与运动训练形成鲜明对比的是,体感训练在神经康复中并不属于标准护理。体感治疗被忽视的原因包括:缺乏高质量研究证明体感干预对中风恢复的益处;缺乏对感觉运动缺陷的可靠定量评估;以及体感训练依赖治疗师指导运动障碍患者的手部动作,劳动强度大。为满足这一临床需求,我们开发了一种基于虚拟现实的机器人纹理辨别任务,用于评估和训练触觉敏感度。我们的系统具备在纹理探索(即被动触摸)过程中通过机器人引导参与者手部动作的功能,以及无引导的自由纹理探索(即主动触摸)功能。我们对36名健康参与者进行了为期3天的实验,要求他们按照恒定刺激法,辨别由机器人设备触觉呈现的三种视觉上相同的纹理中的异常纹理。所有参与者在不同日期以随机顺序接受被动和主动条件下的训练。我们使用组内相关系数(ICC)研究了我们系统的可靠性。我们还评估了体感再训练后参与者触觉敏感度的提高情况,并比较了主动训练和被动训练条件下这种提高是否存在差异。我们的结果表明,参与者在训练后任务表现显著提高。此外,我们发现主动训练和被动训练条件下的训练效果没有显著差异,然而,被动探索似乎提高了参与者的自我效能感。我们系统的可靠性从较差(主动条件下)到中等和良好(被动条件下)不等,这可能是由于ICC依赖于个体间的变异性,而在健康人群中这种变异性通常较小。总之,我们基于虚拟现实的机器人触觉系统可能是在最少监督下评估和再训练感觉丧失的关键工具,尤其适用于需要手部动作指导的脑损伤患者。