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用于主动躯体感觉研究的触觉虚拟现实

A Tactile Virtual Reality for the Study of Active Somatosensation.

作者信息

Bhattacharjee Arindam, Kajal Diljit Singh, Patrono Alessandra, Li Hegner Yiwen, Zampini Massimiliano, Schwarz Cornelius, Braun Christoph

机构信息

Werner Reichardt Center for Integrative Neuroscience, University of Tübingen, Tübingen, Germany.

Hertie Institute for Clinical Brain Research, Department of Cognitive Neurology, University of Tübingen, Tübingen, Germany.

出版信息

Front Integr Neurosci. 2020 Feb 18;14:5. doi: 10.3389/fnint.2020.00005. eCollection 2020.

Abstract

Natural exploration of textures involves active sensing, i.e., voluntary movements of tactile sensors (e.g., human fingertips or rodent whiskers) across a target surface. Somatosensory input during moving tactile sensors varies according to both the movement and the surface texture. Combining motor and sensory information, the brain is capable of extracting textural features of the explored surface. Despite the ecological relevance of active sensing, psychophysical studies on active touch are largely missing. One reason for the lack of informative studies investigating active touch is the considerable challenge of assembling an appropriate experimental setup. A possible solution might be in the realm of virtual tactile reality that provides tactile finger stimulation depending on the position of the hand and the simulated texture of a target surface. In addition to rigorous behavioral studies, the investigation of the neuronal mechanisms of active tactile sensing in humans is highly warranted, requiring neurophysiological experiments using electroencephalography (EEG), magnetoencephalography (MEG) and/or functional magnetic resonance imaging (fMRI). However, current neuroimaging techniques impose specific requirements on the tactile stimulus delivery equipment in terms of compatibility with the neurophysiological methods being used. Here, we present a user-friendly, MEG compatible, tactile virtual reality simulator. The simulator consists of a piezo-electric tactile stimulator capable of independently protruding 16 plastic pistons of 1 mm diameter arranged in a 4 × 4 matrix. The stimulator delivers a spatial pattern of tactile stimuli to the tip of a finger depending on the position of the finger moving across a 2-dimensional plane. In order to demonstrate the functionality of the tactile virtual reality, we determined participants' detection thresholds in active and passive touch conditions. Thresholds in both conditions were higher than reported in the literature. It could well be that the processing of the piston-related stimulation was masked by the sensory input generated by placing the finger on the scanning probe. More so, the thresholds for both the active and passive tasks did not differ significantly. In further studies, the noise introduced by the stimulator in neuromagnetic recordings was quantified and somatosensory evoked fields for active and passive touch were recorded. Due to the compatibility of the stimulator with neuroimaging techniques such as MEG, and based on the feasibility to record somatosensory-related neuromagnetic brain activity the apparatus has immense potential for the exploration of the neural underpinnings of active tactile perception.

摘要

对纹理的自然探索涉及主动感知,即触觉传感器(如人类指尖或啮齿动物的胡须)在目标表面上的自主移动。移动触觉传感器时的体感输入会根据移动和表面纹理而变化。大脑通过整合运动和感觉信息,能够提取被探索表面的纹理特征。尽管主动感知具有生态学意义,但关于主动触摸的心理物理学研究却基本缺失。缺乏对主动触摸进行信息丰富研究的一个原因是组装合适的实验装置面临相当大的挑战。一个可能的解决方案或许在于虚拟触觉现实领域,它能根据手的位置和目标表面的模拟纹理提供触觉手指刺激。除了严谨的行为研究外,对人类主动触觉感知的神经机制进行研究也非常必要,这需要使用脑电图(EEG)、脑磁图(MEG)和/或功能磁共振成像(fMRI)进行神经生理学实验。然而,当前的神经成像技术对触觉刺激传递设备在与所使用的神经生理学方法的兼容性方面提出了特定要求。在此,我们展示了一种用户友好的、与MEG兼容的触觉虚拟现实模拟器。该模拟器由一个压电触觉刺激器组成,它能够独立地使16个直径为1毫米的塑料活塞突出,这些活塞排列成4×4矩阵。刺激器根据手指在二维平面上移动的位置,向手指尖传递触觉刺激的空间模式。为了证明触觉虚拟现实的功能,我们确定了参与者在主动和被动触摸条件下的检测阈值。两种条件下的阈值都高于文献报道。很可能与活塞相关的刺激处理被将手指放在扫描探头上所产生的感觉输入掩盖了。更重要的是,主动和被动任务的阈值没有显著差异。在进一步的研究中,对刺激器在神经磁记录中引入的噪声进行了量化,并记录了主动和被动触摸的体感诱发电场。由于该刺激器与MEG等神经成像技术兼容,并且基于记录与体感相关的神经磁脑活动的可行性,该设备在探索主动触觉感知的神经基础方面具有巨大潜力。

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