College of Physical Education, Zhengzhou University of Light Industry, Zhengzhou 450001, China.
School of Competitive Sports, Shandong Sport University, Rizhao 276800, China.
J Environ Public Health. 2022 Sep 30;2022:7731127. doi: 10.1155/2022/7731127. eCollection 2022.
E-sports attracts a lot of time and energy from adolescents, making them happy to actively participate and even become addicted to the Internet. In order to reveal the mechanism of e-sports addiction and the mechanism of action, a model of e-sports internal drive was constructed by rooting qualitative analysis of interview data from 30 e-sports players, and the results of the study showed that the e-sports internal drive model consists of incentive setting (continuous incentive, variety of incentives, incentive can be redeemed, and incentive odds), task setting (can start over, flexible and free, can be completed, and specific goals), program setting (forming a team, simple interpersonal relationship, specific rules, timely feedback, fairness, simple operation, goal focus, quantified indicators, challenge difficulty, and training guidance), 3 dimensions, and 18 categories. The three dimensions are interrelated and synergistic eSports influencing factors. The establishment of this model enriches the relevant theories on the study of eSports endogamy and provides a reference basis for revealing the current social phenomenon of eSports game addiction among eSports players.
电子竞技吸引了青少年大量的时间和精力,使他们乐于积极参与,甚至沉迷于网络。为了揭示电子竞技成瘾的机制和作用机制,通过对 30 名电子竞技运动员的访谈数据进行定性分析,构建了电子竞技内部驱动力模型,研究结果表明,电子竞技内部驱动力模型由激励设置(持续激励、多种激励、可兑换激励和激励概率)、任务设置(可重新开始、灵活自由、可完成和具体目标)、程序设置(组队、简单人际关系、具体规则、及时反馈、公平、简单操作、目标集中、量化指标、挑战难度和训练指导)三个维度和 18 个类别组成。这三个维度相互关联、协同作用,是影响电子竞技的因素。该模型的建立丰富了电子竞技内源性研究的相关理论,为揭示当前电子竞技运动员电子竞技游戏成瘾的社会现象提供了参考依据。