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匈牙利成年休闲电竞玩家中网络使用问题的流行率及风险因素。

Prevalence and Risk Factors of Problematic Internet Use among Hungarian Adult Recreational Esports Players.

机构信息

Centre for Occupational Medicine, Medical School, University of Pécs, 7624 Pecs, Hungary.

Department of Primary Health Care, University of Pécs, 7623 Pecs, Hungary.

出版信息

Int J Environ Res Public Health. 2022 Mar 9;19(6):3204. doi: 10.3390/ijerph19063204.

Abstract

Background: Esports are highly prevalent in modern culture, particularly among young people, and are a healthy hobby for the majority of users. However, there is a possible link between video gaming (including esports) and problematic internet use (so-called internet addiction, IA), mostly involving adolescents. Methods: Here we present an online survey focusing on the prevalence and risk factors of internet addiction among adult esports players. Demographics included age, gender, family type, type of work, working years and daily internet use. Medical conditions associated with IA such as smoking, alcohol and drug intake, hypertension, diabetes, ischemic heart disease, musculoskeletal pain and history of depression were also recorded. Results: Overall, 2313 players including 176 females (7.6%) and 2137 males (92.4%) participated in our online survey. Age distribution was the following: 18−25 years 90.3% (2088/2313), 26−35 years 7.95% (184/2313), 36−45 years 0.86% (20/2313), 46−55 years 0.82% (19/2313), 56−62 years 0.04% (1/2313) and 62 years or older 0.04% (1/2313). Internet addiction was detected in 19.9% of players (461/2313) based on the Problematic Internet Use Questionnaire. In a multivariate analysis internet addiction was significantly associated with age between 18 and 25 (OR: 1.675, p = 0.002), being single (OR = 1.505, p = 0.014), internet use > 6 h daily (OR = 4.338, p < 0.001), having < 3 children (OR: 2.037, p = 0.023) and having secondary employment (OR = 1.789, p = 0.037). Regular alcohol intake (OR = 18.357, p < 0.001) and history of depression (OR= 5.361, p = 0.032) were also strongly correlated with IA. Conclusion: This is the first study from Hungary investigating the prevalence and risk factors of internet addiction among adult esports players. One out of five adult gamers suffered from IA. Our study also draws attention to increased risk within this group and risk factors such as younger age, family status and type of employment.

摘要

背景

电子竞技在现代文化中非常流行,尤其是在年轻人中,对于大多数用户来说,这是一种健康的爱好。然而,电子游戏(包括电子竞技)和有问题的互联网使用(所谓的网络成瘾,IA)之间可能存在联系,主要涉及青少年。

方法

在这里,我们提出了一项在线调查,重点研究成年电子竞技玩家中网络成瘾的患病率和危险因素。人口统计学因素包括年龄、性别、家庭类型、工作类型、工作年限和日常上网时间。还记录了与 IA 相关的医疗状况,如吸烟、饮酒和吸毒、高血压、糖尿病、缺血性心脏病、肌肉骨骼疼痛和抑郁症史。

结果

共有 2313 名玩家参与了我们的在线调查,包括 176 名女性(7.6%)和 2137 名男性(92.4%)。年龄分布如下:18-25 岁 90.3%(2088/2313),26-35 岁 7.95%(184/2313),36-45 岁 0.86%(20/2313),46-55 岁 0.82%(19/2313),56-62 岁 0.04%(1/2313),62 岁或以上 0.04%(1/2313)。根据问题性互联网使用问卷,我们发现 19.9%(461/2313)的玩家存在网络成瘾。在多变量分析中,网络成瘾与 18-25 岁年龄(OR:1.675,p = 0.002)、单身(OR = 1.505,p = 0.014)、每日上网时间超过 6 小时(OR = 4.338,p < 0.001)、子女少于 3 人(OR:2.037,p = 0.023)和兼职工作(OR = 1.789,p = 0.037)显著相关。定期饮酒(OR = 18.357,p < 0.001)和抑郁症史(OR= 5.361,p = 0.032)也与 IA 密切相关。

结论

这是匈牙利首次研究成年电子竞技玩家中网络成瘾的患病率和危险因素。五分之一的成年游戏玩家患有 IA。我们的研究还提请注意该群体中的风险增加以及其他风险因素,如年龄较小、家庭状况和就业类型。

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