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基于人工智能的互动家庭运动应用在肥胖青少年中的比较效果。

Comparative Effectiveness of Artificial Intelligence-Based Interactive Home Exercise Applications in Adolescents with Obesity.

机构信息

Department of Physical Therapy, Yonsei University, Wonju 26493, Korea.

Funrehab Co., Ltd., Daejeon 35229, Korea.

出版信息

Sensors (Basel). 2022 Sep 28;22(19):7352. doi: 10.3390/s22197352.

DOI:10.3390/s22197352
PMID:36236451
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC9573710/
Abstract

The rate of obesity in adolescents has increased due to social distancing measures and school closures caused by the COVID-19 pandemic. These issues have caused adolescents to change their lifestyles and eating habits. Furthermore, the growth in inactive behavior and computer screen or watching TV time, as well as the reduction in physical activity, could similarly be related with obesity. To overcome this problem, we recently developed an artificial intelligence (AI)-based gesture recognition game application called Super Kids Adventure (SUKIA, Funrehab, Daejeon, Korea), which provides inexpensive and motivational game applications. This research is designed to assess the effects of SUKIA and Nintendo Switch (NINS) on calorie consumption, VO2 max, 6-minute walking test (6MWT) as well as body mass index (BMI), and the Borg rating of perceived exertion scale (RPE) in adolescents with obesity. A convenience sample of 24 adolescents with obesity were randomized into either the NINS or SUKIA groups 5 days/week for 3 weeks. Analysis of variance (ANOVA) and independent t-tests were presented with significant level at p < 0.05, and the analysis indicated that SUKIA showed superior effects on calorie consumption, VO2 max, and RPE compared to NINS. Our results provide evidence that SUKIA can more effectively improve cardiopulmonary function and calorie consumption than NINS in adolescents with obesity during COVID-19.

摘要

由于 COVID-19 大流行导致的社交距离措施和学校关闭,青少年肥胖率有所上升。这些问题导致青少年改变了他们的生活方式和饮食习惯。此外,不活跃行为的增加以及电脑屏幕或电视时间的增加,以及体力活动的减少,也可能与肥胖有关。为了解决这个问题,我们最近开发了一种基于人工智能(AI)的手势识别游戏应用程序,称为 Super Kids Adventure(SUKIA,Funrehab,大田,韩国),它提供了廉价且有激励性的游戏应用程序。这项研究旨在评估 SUKIA 和任天堂 Switch(NINS)对肥胖青少年的卡路里消耗、最大摄氧量、6 分钟步行测试(6MWT)以及体重指数(BMI)和 Borg 感知用力量表(RPE)的影响。随机抽取 24 名肥胖青少年作为研究对象,分为 NINS 或 SUKIA 组,每周 5 天,持续 3 周。采用方差分析(ANOVA)和独立 t 检验进行分析,显著性水平为 p < 0.05,分析结果表明,SUKIA 在卡路里消耗、最大摄氧量和 RPE 方面的效果优于 NINS。我们的研究结果表明,在 COVID-19 期间,SUKIA 比 NINS 更能有效地提高肥胖青少年的心肺功能和卡路里消耗。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/6b63/9573710/a75e7e02f475/sensors-22-07352-g004.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/6b63/9573710/0242af069397/sensors-22-07352-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/6b63/9573710/942f23e3d365/sensors-22-07352-g002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/6b63/9573710/28520d3aaf8d/sensors-22-07352-g003.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/6b63/9573710/a75e7e02f475/sensors-22-07352-g004.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/6b63/9573710/0242af069397/sensors-22-07352-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/6b63/9573710/942f23e3d365/sensors-22-07352-g002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/6b63/9573710/28520d3aaf8d/sensors-22-07352-g003.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/6b63/9573710/a75e7e02f475/sensors-22-07352-g004.jpg

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