University of Tsukuba, Tsukuba, 305-8573, Japan.
Sci Rep. 2024 May 23;14(1):11332. doi: 10.1038/s41598-024-61409-4.
The Proteus effect, which occurs when using an avatar in virtual reality, influences user behavior, changes attitudes, and improves physical performance. Here, we show that human pain perception can be alleviated by the Proteus effect. To investigate the pain alleviation effect of using an avatar in a virtual environment, we conducted two experiments using a head-mounted display and a thermal pain stimulator to induce acute pain. The first experiment involved 20 adult participants, while the second experiment involved 44 adult participants. Experimental results show that participants reported significantly lower pain scores (15.982% reduction), as measured by the Pain Assessment Scale (PAS), when using a muscular avatar than when using a normal avatar. The experiments also revealed several significant gender factors. For example, participants reported significantly lower pain scores when using a gender-congruent avatar. In addition, the use of a muscular avatar was particularly effective for male participants. In contrast, female participants consistently reported lower pain scores when using the avatar regardless of its body type (muscular/normal). To further our understanding, we also measured participants' gender-related pain stereotypes using the Gender Role Expectations of Pain (GREP) questionnaire, as well as participants' sense of embodiment. The results of these questionnaires are consistent with the results of the PAS, suggesting possible relationships between stereotypes and the Proteus effect on pain perception, and between the degree of immersion in an avatar and the user's perception of pain.
当在虚拟现实中使用化身时,会出现保护神效应,从而影响用户行为、改变态度和提高身体表现。在这里,我们表明,人类的疼痛感知可以通过保护神效应得到缓解。为了研究在虚拟环境中使用化身对缓解疼痛的影响,我们使用头戴式显示器和热痛刺激器进行了两项实验来诱发急性疼痛。第一项实验涉及 20 名成年参与者,第二项实验涉及 44 名成年参与者。实验结果表明,与使用正常体型的化身相比,参与者在使用肌肉体型的化身时报告的疼痛评分(PAS)显著降低(降低 15.982%)。实验还揭示了几个显著的性别因素。例如,参与者报告说,当使用性别一致的化身时,疼痛评分显著降低。此外,对于男性参与者来说,使用肌肉体型的化身尤其有效。相比之下,无论化身的体型(肌肉/正常)如何,女性参与者始终报告的疼痛评分较低。为了进一步了解,我们还使用疼痛的性别角色期望问卷(GREP)测量了参与者的与性别相关的疼痛刻板印象,以及参与者的体现感。这些问卷的结果与 PAS 的结果一致,表明刻板印象与疼痛感知中的保护神效应之间、以及与化身的沉浸程度与用户对疼痛的感知之间可能存在关系。