Sheehan Adam, Malone Shane, Weldon Anthony, Waters Aled, Collins Kieran
Munster Rugby, High Performance Unit, University of Limerick, Castletroy, V94 X9VK Limerick, Ireland.
Human Performance Lab, Faculty of Science, School of Biological Health and Sports Sciences, Technological University Dublin, Tallaght, D24 AC60 Dublin, Ireland.
Sports (Basel). 2022 Oct 11;10(10):151. doi: 10.3390/sports10100151.
The current investigation aimed to understand the differing positional demands across two elite rugby union competitions, with special reference to high-intensity effort (HIE) and repeated high-intensity effort (RHIE) activity. Four hundred and forty-one ( = 441) individual game files from thirty-five competitive games from the European Rugby Champions Cup (tier 1; = 8) and PRO12 League (tier 2; = 24) were analysed. Players' locomotor profiles were recorded using wearable global positioning system microtechnology (10 Hz Catapult S5, Catapult Innovations, Australia). Locomotor activities were classified as running (≥4.4 m∙s), high-speed running (≥5.5 m∙s), accelerations (≥2 m∙s) and decelerations (≤-2 m∙s). Data was gathered on collisions (≥4 g), high-intensity efforts (HIE), repeated high-intensity efforts (RHIE), average number of efforts within a RHIE bout () and maximal number of efforts within a RHIE bout (). Overall locomotor differences between competitions were trivial to small in nature, with tier 1 competition associated with a larger number of RHIE bouts (6.5 ± 1.4 vs. 5.7 ± 1.5, effect size, 0.55) and efforts per bout (3.0 ± 1.1 vs. 2.4 ± 1.2, = 0.52). Collisions comprised a greater proportion of total HIE for forwards within tier 1 competition compared to tier 2 competition. The hooker (mean difference: 4 [-10 to 14]; 0.30, small), lock (mean difference: 5 [-12 to 23]; = 0.36, small) and backrow (mean difference: 8 [-10 to 15]; = 0.54, small) positions engaged in more collisions during tier 1 competition compared to tier 2 competition. These findings can be used by athletic performance staff to design game-specific drills and recovery strategies during different competition weeks to ensure players are appropriately prepared for the differing demands of elite rugby competition.
当前的调查旨在了解两项精英英式橄榄球联盟比赛中不同的位置需求,特别关注高强度运动(HIE)和重复高强度运动(RHIE)活动。分析了来自欧洲橄榄球冠军杯赛(一级赛事;n = 8)和PRO12联赛(二级赛事;n = 24)的35场比赛的441个个人比赛文件。使用可穿戴全球定位系统微技术(10 Hz Catapult S5,Catapult Innovations,澳大利亚)记录球员的运动概况。运动活动分为跑步(≥4.4米·秒)、高速跑步(≥5.5米·秒)、加速(≥2米·秒)和减速(≤-2米·秒)。收集了关于碰撞(≥4g)、高强度运动(HIE)、重复高强度运动(RHIE)、RHIE回合内的平均运动次数()和RHIE回合内的最大运动次数()的数据。比赛之间的总体运动差异在性质上微不足道至较小,一级赛事与更多的RHIE回合(6.5±1.4对5.7±1.5,效应量,d = 0.55)和每回合运动次数(3.0±1.1对2.4±1.2,d = 0.52)相关。与二级赛事相比,一级赛事中前锋的碰撞在总HIE中所占比例更大。与二级赛事相比,在一级赛事中,钩球员(平均差异:4[-10至14];d = 0.30,小)、锁球员(平均差异:5[-12至23];d = 0.36,小)和后排球员(平均差异:8[-10至15];d = 0.54,小)的碰撞更多。这些发现可供运动表现工作人员在不同比赛周设计特定于比赛的训练和恢复策略,以确保球员为精英橄榄球比赛的不同需求做好适当准备。