Lorenz Timo, Hagitte Leonie, Brandt Melvin
Department of Psychology, MSB Medical School Berlin, Berlin, Germany.
Front Psychol. 2022 Oct 19;13:1010800. doi: 10.3389/fpsyg.2022.1010800. eCollection 2022.
The so-called geek-culture becomes increasingly more mainstream, and its social and economic impact is growing. In contrast, there is very little quantitative psychological research on this subculture and the people immersed in it. The aim of this study was to investigate whether there are differences in the Big Five personality factors between Dungeons & Dragons players and non-players. Within a sample of 801 individuals - 399 Dungeons & Dragon players and 402 non-players - the results indicated that Dungeons & Dragons players show statistically significant higher scores in extraversion as well as in openness to new experiences. Furthermore, we found a statistically significant correlation between Dungeons & Dragons players' scores in extraversion and their character's charisma. The results are in line with more recent findings from Big Five research in the geek-culture and contradict older findings regarding a low extraversion and high neuroticism of Dungeons & Dragon players.
所谓的极客文化越来越主流,其社会和经济影响也在不断扩大。相比之下,针对这种亚文化及其参与者的定量心理学研究却非常少。本研究的目的是调查《龙与地下城》玩家与非玩家在大五人格因素上是否存在差异。在801名个体的样本中——399名《龙与地下城》玩家和402名非玩家——结果表明,《龙与地下城》玩家在外向性和对新体验的开放性方面得分在统计学上显著更高。此外,我们发现《龙与地下城》玩家的外向性得分与他们角色的魅力之间存在统计学上的显著相关性。这些结果与极客文化中最近的大五人格研究结果一致,与关于《龙与地下城》玩家外向性低和神经质高的早期研究结果相矛盾。