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桌面角色扮演游戏(TTRPG)作为心理干预手段的范围综述:潜在益处与未来方向

A Scoping Review of Tabletop Role-Playing Game (TTRPG) as Psychological Intervention: Potential Benefits and Future Directions.

作者信息

Yuliawati Livia, Wardhani Putri Ayu Puspieta, Ng Joo Hou

机构信息

School of Psychology, Universitas Ciputra Surabaya, Surabaya, East Java, Indonesia.

Department of Psychology, IMU University, Kuala Lumpur, Malaysia.

出版信息

Psychol Res Behav Manag. 2024 Aug 1;17:2885-2903. doi: 10.2147/PRBM.S466664. eCollection 2024.

Abstract

PURPOSE

The present study aimed to investigate how prior research of TTRPG revealed the benefits of TTRPG as a psychological intervention and how further studies can overcome the challenges and limitations of TTRPG in those previous studies.

METHODS

The study used Scoping Review to explore the potential benefits of TTRPG. Three research questions were identified (1) the extent to which empirical research has been conducted regarding TTRPG as intervention, (2) the potential of TTRPG mentioned, and (3) the suggestions for future research. The study investigated the last 10 years (ie, 2013 to 2023) of research publications with all research methods included. The search focused on key terms of "Tabletop Role-playing Game", "TTRPG", "Dungeons and Dragons", and terms related to intervention. The databases used were in English and Indonesian and resulted in 109 papers but later eliminated due to various reasons until it became 51 papers to be reviewed.

RESULTS

Of the 51 papers included for final analysis, majority are of exploratory approach (n = 35; eg, literature review and qualitative design studies), indicating that research in TTRPG is still at the emerging stage. Quantitative design studies (n = 12) and mixed-method design studies (n = 4) on TTRPG are the minority. Majority papers (n = 30) are published in the United States, only three papers published in the Asian context, indicating that TTRPG research in the Asian context is scarce.

CONCLUSION

From existing literature, TTRPG provides benefits to promote cognitive and psychosocial skills, to prevent negative effects and stress, as well as to intervene in psychological problems such as social anxiety, depressive symptoms, and autism spectrum disorders. Further studies can explore the use of TTRPG in Asia-representing collectivistic culture, to employ different systems of TTRPG and to examine the effects of TTRPG using experimental design to overcome the limitations of prior studies.

摘要

目的

本研究旨在探讨先前关于桌上角色扮演游戏(TTRPG)的研究如何揭示其作为一种心理干预手段的益处,以及进一步的研究如何克服先前研究中TTRPG所面临的挑战和局限性。

方法

本研究采用范围综述法来探究TTRPG的潜在益处。确定了三个研究问题:(1)关于将TTRPG作为干预手段的实证研究程度;(2)提及的TTRPG的潜力;(3)对未来研究的建议。该研究调查了过去10年(即2013年至2023年)的所有研究方法的研究出版物。搜索重点关注“桌上角色扮演游戏”“TTRPG”“龙与地下城”等关键词以及与干预相关的术语。所使用的数据库为英文和印尼文,共找到109篇论文,但后来由于各种原因被剔除,最终剩下51篇论文进行综述。

结果

在纳入最终分析的51篇论文中,大多数采用探索性方法(n = 35;例如文献综述和定性设计研究),这表明TTRPG的研究仍处于新兴阶段。关于TTRPG的定量设计研究(n = 12)和混合方法设计研究(n = 4)占少数。大多数论文(n = 30)发表在美国,只有三篇论文发表于亚洲背景下,这表明亚洲背景下的TTRPG研究较为匮乏。

结论

从现有文献来看,TTRPG有助于提升认知和心理社会技能,预防负面影响和压力,以及干预诸如社交焦虑、抑郁症状和自闭症谱系障碍等心理问题。进一步的研究可以探索在代表集体主义文化的亚洲使用TTRPG,采用不同的TTRPG系统,并使用实验设计来检验TTRPG的效果,以克服先前研究的局限性。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/0189/11299717/0e25e4eac99a/PRBM-17-2885-g0001.jpg

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