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中国大学生的STEAM学习表现与可持续探究行为

The STEAM learning performance and sustainable inquiry behavior of college students in China.

作者信息

Nong Liying, Liao Chen, Ye Jian-Hong, Wei Changwu, Zhao Chaiyu, Nong Weiguaju

机构信息

School of Education and Music Hezhou University, Hezhou, China.

College of Tourism and Sport Health, Hezhou University, Beijing, China.

出版信息

Front Psychol. 2022 Oct 20;13:975515. doi: 10.3389/fpsyg.2022.975515. eCollection 2022.

Abstract

Teacher education students, as an important reserve in the field of education, their growth and development are related to the future of science, economy, sustainable development of education. Through participation in the educational practice of STEAM, which integrates science, technology, engineering, art, and mathematics is more beneficial for them to acquire 21st century skills like communication, collaboration, learning innovation and critical thinking. However, little has been seen about the use and effectiveness of short videos in STEAM education activities and how they can be used to support and promote teacher education students STEAM learning performance and sustainable inquiry behaviors. Therefore, this study combines the framework of triadic reciprocity determinism theory and technology acceptance theory to propose six research hypotheses and develop a research model to explore the relationship between collaborative self-efficacy (CS-E), perceived usefulness (PU) of short videos, perceived ease of use (PEOU), STEAM learning performance and teacher education students' sustainable inquiry behavior. To achieve the purpose of this study, this study used purposive sampling and invited teacher education students from five classes of preschool education at a university in Guangxi Zhuang Autonomous Region (GZAR), China, to participate in this study. A total of 8 h of instructional guidance was provided over a four-week period, in which participants used short videos for collaborative group learning and independent inquiry and applied STEAM concepts to kindergarten science activities. Participants' STEAM performance was measured and surveyed during the fourth week. The results of the study validation showed that (1) teacher education students CS-E had a positive effect on the PU and PEOU of short videos; (2) Teacher's education students PEOU of short videos had a positive effect on usefulness; (3) Teacher's education students PU and PEOU of short videos had a positive effect on STEAM learning performance; (4) Teacher's education students' STEAM learning performance had a positive effect on sustainable inquiry behavior.

摘要

教师教育专业学生作为教育领域的重要储备力量,他们的成长与发展关乎科学、经济以及教育可持续发展的未来。通过参与融合科学、技术、工程、艺术和数学的STEAM教育实践,更有利于他们获得沟通、协作、学习创新和批判性思维等21世纪技能。然而,关于短视频在STEAM教育活动中的应用及其有效性,以及如何利用短视频支持和促进教师教育专业学生的STEAM学习表现和可持续探究行为,相关研究较少。因此,本研究结合三元互惠决定论理论和技术接受理论框架,提出六个研究假设并构建研究模型,以探究协作自我效能感(CS-E)、短视频的感知有用性(PU)、感知易用性(PEOU)、STEAM学习表现与教师教育专业学生可持续探究行为之间的关系。为实现本研究目的,本研究采用立意抽样法,邀请了中国广西壮族自治区一所大学学前教育专业五个班级的教师教育专业学生参与本研究。在为期四周的时间里共提供了8小时的教学指导,参与者使用短视频进行小组协作学习和自主探究,并将STEAM概念应用于幼儿园科学活动。在第四周对参与者的STEAM表现进行了测量和调查。研究验证结果表明:(1)教师教育专业学生的CS-E对短视频的PU和PEOU有正向影响;(2)教师教育专业学生对短视频的PEOU对其有用性有正向影响;(3)教师教育专业学生对短视频的PU和PEOU对STEAM学习表现有正向影响;(4)教师教育专业学生的STEAM学习表现对可持续探究行为有正向影响。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/6d9c/9631437/240c3408a2b6/fpsyg-13-975515-g001.jpg

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