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一种用于冬奥会的基于人工智能的冰壶游戏系统。

An AI-Based Curling Game System for Winter Olympics.

作者信息

Shi Xuanke, Wang Quan, Wang Chao, Wang Rui, Zheng Longshu, Qian Chen, Tang Wei

机构信息

SenseTime Research, Beijing 100080, China.

State Key Laboratory of Fluid Power and Mechatronic Systems, Zhejiang University, Hangzhou 310027, China.

出版信息

Research (Wash D C). 2022 Oct 20;2022:9805054. doi: 10.34133/2022/9805054. eCollection 2022.

Abstract

The real-time application of artificial intelligence (AI) technologies in sports is a long-standing challenge owing to large spatial sports field, complexity, and uncertainty of real-world environment, etc. Although some AI-based systems have been applied to sporting events such as tennis, basketball, and football, they are replayed after the game rather than applied in real time. Here, we present an AI-based curling game system, termed CurlingHunter, which can display actual trajectories, predicted trajectories, and house regions of curling during the games via a giant screen in curling stadiums and a live streaming media platform on the internet in real time, so as to assist the game, improve the interest of watching game, help athletes train, etc. We provide a complete description of CurlingHunter' architecture and a thorough evaluation of its performances and demonstrate that CurlingHunter possesses remarkable real-time performance (~9.005 ms), high accuracy (30 ± 3 cm under measurement distance > 20 m), and good stability. CurlingHunter is the first, to the best of our knowledge, real-time system that can assist athletes to compete during the games in the history of sports and has been successfully applied in Winter Olympics and Winter Paralympics. Our work highlights the potential of AI-based systems for real-time applications in sports.

摘要

由于大型体育场地、现实世界环境的复杂性和不确定性等因素,人工智能(AI)技术在体育领域的实时应用一直是一项长期挑战。尽管一些基于AI的系统已应用于网球、篮球和足球等体育赛事,但它们是在比赛后进行回放,而非实时应用。在此,我们展示了一种基于AI的冰壶游戏系统,称为CurlingHunter,它可以通过冰壶场馆内的大屏幕和互联网上的直播媒体平台,在比赛期间实时显示冰壶的实际轨迹、预测轨迹和营垒区域,以辅助比赛、提高观赛兴趣、帮助运动员训练等。我们对CurlingHunter的架构进行了完整描述,并对其性能进行了全面评估,证明CurlingHunter具有卓越的实时性能(约9.005毫秒)、高精度(在测量距离>20米时为30±3厘米)和良好的稳定性。据我们所知,CurlingHunter是体育史上首个能够在比赛期间协助运动员参赛的实时系统,并且已成功应用于冬奥会和冬残奥会。我们的工作凸显了基于AI的系统在体育实时应用方面的潜力。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/5267/9639444/2008b03b27e3/RESEARCH2022-9805054.001.jpg

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