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穹顶屏幕虚拟现实环境对儿童静脉穿刺置管术中操作相关疼痛的影响:一项随机临床试验。

Effect of a Virtual Reality Environment Using a Domed Ceiling Screen on Procedural Pain During Intravenous Placement in Young Children: A Randomized Clinical Trial.

机构信息

Department of Emergency Medicine, Seoul National University Hospital, Seoul, Korea.

Department of Pediatrics, Severance Children's Hospital, Seoul, Korea.

出版信息

JAMA Pediatr. 2023 Jan 1;177(1):25-31. doi: 10.1001/jamapediatrics.2022.4426.

Abstract

IMPORTANCE

Distraction using virtual reality (VR) has been found to provide a clinically significant reduction in the experience of pain during various painful procedures. Commercially available VR systems usually require the user to wear a head-mounted display helmet, which can be challenging for young children, and whether VR can reduce pain during intravenous (IV) placement in young children is currently unknown.

OBJECTIVE

To determine whether a VR environment using a novel domed ceiling screen reduces distress among children over the course of IV placement compared with standard care in a pediatric emergency department.

DESIGN, SETTING, AND PARTICIPANTS: This randomized clinical trial was conducted from June 3, 2020, to February 8, 2021, at an urban tertiary academic children's hospital. Included were children aged 6 months to 4 years undergoing IV placement in the pediatric emergency department.

INTERVENTION

Children in the intervention group lay on a bed to experience a VR animation using a domed ceiling screen during the IV placement procedure, which was performed as usual. Children in the control group also lay on a bed during the procedure but did not view a VR animation.

MAIN OUTCOMES AND MEASURES

The primary outcome was pain scores measured using the Face, Legs, Activity, Cry, and Consolability (FLACC) scale at 4 time points during IV placement: immediately after the child lay down on the bed (T1), the moment the tourniquet was applied (T2), the moment a sterile alcohol swab was applied (T3), and the moment the needle penetrated the skin (T4).

RESULTS

Of the 88 children included in the final analysis, 44 received VR distraction (median [IQR] age, 24.0 [14.5-44.0] months; 27 boys [61.4%]), and 44 received standard care (median [IQR] age, 23.0 [15.0-40.0] months; 26 boys [59.1%]). The median [IQR] FLACC scores at T4 were 6.0 (1.8-7.5) in the intervention group and 7.0 (5.5-7.8) in the control group. The ordinal logistic regression model showed that children in the VR intervention group vs the control group had a lower probability of higher FLACC scores (odds ratio, 0.53; 95% CI, 0.28-0.99; P = .046).

CONCLUSIONS AND RELEVANCE

The findings of this trial indicate that displaying VR using a domed ceiling screen may be an effective distraction method that reduces distress in young children undergoing IV placement.

TRIAL REGISTRATION

isrctn.org Identifier: KCT0005122.

摘要

重要性

虚拟现实(VR)分散注意力已被发现可在各种疼痛程序中显著减轻疼痛体验。商业上可用的 VR 系统通常要求用户佩戴头戴式显示器头盔,这对于幼儿来说具有挑战性,并且 VR 是否可以减轻幼儿静脉注射(IV)放置过程中的疼痛目前尚不清楚。

目的

确定在儿科急诊室中,与标准护理相比,使用新型圆顶天花板屏幕的 VR 环境是否会在 IV 放置过程中减轻儿童的痛苦。

设计、地点和参与者:这是一项从 2020 年 6 月 3 日至 2021 年 2 月 8 日在城市三级学术儿童医院进行的随机临床试验。纳入年龄在 6 个月至 4 岁之间、在儿科急诊室接受 IV 放置的儿童。

干预措施

干预组的儿童在进行 IV 放置的过程中躺在一张床上,通过圆顶天花板屏幕体验 VR 动画,该过程与往常一样进行。对照组的儿童也躺在一张床上,但不观看 VR 动画。

主要结果和测量

主要结局是在 IV 放置的 4 个时间点(T1):儿童躺在床上下立即,应用止血带时(T2),应用无菌酒精棉签时(T3),以及针穿透皮肤时(T4)使用面部、腿部、活动、哭泣和安慰(FLACC)量表测量疼痛评分。

结果

在最终分析中,88 名儿童中有 44 名接受了 VR 分散注意力(中位数[IQR]年龄,24.0[14.5-44.0]个月;27 名男孩[61.4%]),44 名接受了标准护理(中位数[IQR]年龄,23.0[15.0-40.0]个月;26 名男孩[59.1%])。在 T4 时,干预组的中位数[IQR]FLACC 评分为 6.0(1.8-7.5),对照组为 7.0(5.5-7.8)。有序逻辑回归模型显示,与对照组相比,VR 干预组的儿童出现更高 FLACC 评分的可能性较低(比值比,0.53;95%CI,0.28-0.99;P=0.046)。

结论和相关性

这项试验的结果表明,使用圆顶天花板屏幕显示 VR 可能是一种有效的分散注意力方法,可以减轻幼儿接受 IV 放置时的痛苦。

试验注册

isrctn.org 标识符:KCT0005122。

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