Department of Anaesthesiology and The Paediatric Pain Clinic, Copenhagen University Hospital Rigshospitalet, Copenhagen, Denmark.
Department of Paediatrics and Adolescent Medicine, Aarhus University Hospital, Aarhus, Denmark.
Acta Anaesthesiol Scand. 2022 Oct;66(9):1077-1082. doi: 10.1111/aas.14120. Epub 2022 Aug 11.
Pain management in children is often inadequate, and the single most common painful procedure in children who are hospitalized is needle procedures. Virtual reality (VR) has been shown to decrease anxiety and pain in children undergoing painful procedures primarily in children from the age of 7 years. Our aim for this study is to investigate patient satisfaction and pain reduction by using a three-dimensional VR interactive game as a distraction in 4-7 years old children during venous cannulation.
In this randomized clinical trial, we enrolled 106 children aged 4-7 years who were scheduled for venous cannulation. Patients assigned to the control group were adherent to standard of care, including topical numbing cream, positioning, and distraction in this group by games of choice on a tablet/smartphone. In the study group, children were adherent to standard of care and were distracted by an interactive VR game. Primary outcomes were patient satisfaction and the procedural pain assessed by using Wong-Baker Faces Pain Rating Scale; secondary outcomes were the procedural time and any adverse events.
We found an overall high level of patient satisfaction with our regime of topical numbing cream, positioning, and distraction. The primary outcome of pain during the procedure was median 20 mm (IQR 0-40) and 20 mm (IQR 0-55) (Wong-Baker 0-100 mm) in the VR group and the control group, respectively (difference: 0 mm, 95%CI: 0-20, p = .19). No significant difference was found in procedural times. The number of adverse effects was low, with no significant difference between the two groups.
VR distraction is an acceptable form of distraction for children 4-7 years old when combined with topical numbing cream and positioning during preoperative venous cannulation. No difference was found between VR- and smartphone/tablet distraction.
儿童的疼痛管理往往不足,而住院儿童最常见的单一疼痛程序是针程序。虚拟现实(VR)已被证明可减少主要是 7 岁以上儿童在进行痛苦程序时的焦虑和疼痛。我们这项研究的目的是调查使用三维 VR 互动游戏作为 4-7 岁儿童静脉穿刺时的分散注意力,以减轻患者满意度和疼痛的效果。
在这项随机临床试验中,我们招募了 106 名 4-7 岁计划进行静脉穿刺的儿童。对照组患者遵守包括局部麻醉乳膏、定位和在该组中通过平板电脑/智能手机上选择的游戏进行分散注意力的标准护理。在研究组中,儿童遵守标准护理,并通过互动 VR 游戏进行分散注意力。主要结果是患者满意度和 Wong-Baker 面部疼痛评定量表评估的程序疼痛;次要结果是程序时间和任何不良事件。
我们发现,我们的局部麻醉乳膏、定位和分散注意力方案总体上得到了很高的患者满意度。程序过程中的主要疼痛结果是 VR 组中位数为 20mm(IQR 0-40)和对照组中位数为 20mm(IQR 0-55)(Wong-Baker 0-100mm)(差异:0mm,95%CI:0-20,p=0.19)。程序时间没有发现显著差异。不良事件的数量较低,两组之间没有显著差异。
在术前静脉穿刺时,将 VR 分散注意力与局部麻醉乳膏和定位相结合,是 4-7 岁儿童可接受的分散注意力形式。VR 和智能手机/平板电脑分散注意力之间没有发现差异。