Cristín Javier, Méndez Vicenç, Campos Daniel
Istituto Sistemi Complessi, Consiglio Nazionale delle Ricerche, UOS Sapienza, 00185 Rome, Italy.
Dipartimento di Fisica, Universita' Sapienza, 00185 Rome, Italy.
Entropy (Basel). 2022 Dec 13;24(12):1819. doi: 10.3390/e24121819.
While approaches based on physical grounds (such as the drift-diffusion model-DDM) have been exhaustively used in psychology and neuroscience to describe perceptual decision making in humans, similar approaches to complex situations, such as sequential (tree-like) decisions, are still scarce. For such scenarios that involve a reflective prospection of future options, we offer a plausible mechanism based on the idea that subjects can carry out an internal computation of the uncertainty about the different options available, which is computed through the corresponding Shannon entropy. When the amount of information gathered through sensory evidence is enough to reach a given threshold in the entropy, this will trigger the decision. Experimental evidence in favor of this entropy-based mechanism was provided by exploring human performance during navigation through a maze on a computer screen monitored with the help of eye trackers. In particular, our analysis allows us to prove that (i) prospection is effectively used by humans during such navigation tasks, and an indirect quantification of the level of prospection used is attainable; in addition, (ii) the distribution of decision times during the task exhibits power-law tails, a feature that our entropy-based mechanism is able to explain, unlike traditional (DDM-like) frameworks.
虽然基于物理原理的方法(如漂移扩散模型-DDM)已在心理学和神经科学中被广泛用于描述人类的感知决策,但用于复杂情况(如顺序(树状)决策)的类似方法仍然很少。对于涉及对未来选项进行反思性展望的此类场景,我们基于这样一种观点提供了一种合理的机制,即受试者可以对可用的不同选项的不确定性进行内部计算,该计算通过相应的香农熵来完成。当通过感官证据收集的信息量足以达到熵的给定阈值时,这将触发决策。通过在眼动仪的帮助下监测计算机屏幕上通过迷宫导航时的人类表现,提供了支持这种基于熵的机制的实验证据。特别是,我们的分析使我们能够证明:(i)在这种导航任务中,人类有效地使用了展望,并且可以对所使用的展望水平进行间接量化;此外,(ii)任务期间决策时间的分布呈现幂律尾部,这是我们基于熵的机制能够解释的一个特征,这与传统的(类似DDM的)框架不同。