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Azure Kinect 与基于标记的运动分析在功能运动中的一致性:一项可行性研究。

Agreement between Azure Kinect and Marker-Based Motion Analysis during Functional Movements: A Feasibility Study.

机构信息

Department of Physical Therapy, College of Health Science, Sahmyook University, Seoul 01795, Republic of Korea.

Rehabilitation Science Program, Department of Health Science, Graduate School, Korea University, Seoul 02841, Republic of Korea.

出版信息

Sensors (Basel). 2022 Dec 14;22(24):9819. doi: 10.3390/s22249819.

Abstract

(1) Background: The present study investigated the agreement between the Azure Kinect and marker-based motion analysis during functional movements. (2) Methods: Twelve healthy adults participated in this study and performed a total of six different tasks including front view squat, side view squat, forward reach, lateral reach, front view lunge, and side view lunge. Movement data were collected using an Azure Kinect and 12 infrared cameras while the participants performed the movements. The comparability between marker-based motion analysis and Azure Kinect was visualized using Bland-Altman plots and scatter plots. (3) Results: During the front view of squat motions, hip and knee joint angles showed moderate and high level of concurrent validity, respectively. The side view of squat motions showed moderate to good in the visible hip joint angles, whereas hidden hip joint angle showed poor concurrent validity. The knee joint angles showed variation between excellent and moderate concurrent validity depending on the visibility. The forward reach motions showed moderate concurrent validity for both shoulder angles, whereas the lateral reach motions showed excellent concurrent validity. During the front view of lunge motions, both the hip and knee joint angles showed moderate concurrent validity. The side view of lunge motions showed variations in concurrent validity, while the right hip joint angle showed good concurrent validity; the left hip joint showed poor concurrent validity. (4) Conclusions: The overall agreement between the Azure Kinect and marker-based motion analysis system was moderate to good when the body segments were visible to the Azure Kinect, yet the accuracy of tracking hidden body parts is still a concern.

摘要

(1) 背景:本研究旨在探讨 Azure Kinect 在功能运动中与基于标记的运动分析之间的一致性。

(2) 方法:12 名健康成年人参与了这项研究,共完成了 6 项不同的任务,包括前视图深蹲、侧视图深蹲、前向伸展、侧向伸展、前视图弓步和侧视图弓步。参与者进行运动时,使用 Azure Kinect 和 12 个红外摄像机收集运动数据。使用 Bland-Altman 图和散点图可视化基于标记的运动分析和 Azure Kinect 之间的可比性。

(3) 结果:在前视图深蹲运动中,髋关节和膝关节角度分别具有中等和高度的同时效度。侧视图深蹲运动中,可见髋关节角度具有中等到良好的同时效度,而隐藏的髋关节角度则具有较差的同时效度。膝关节角度根据可见性在优秀和中等同时效度之间存在差异。前向伸展运动中,两个肩部角度均具有中等的同时效度,而侧向伸展运动则具有极好的同时效度。在前视图弓步运动中,髋关节和膝关节角度均具有中等的同时效度。侧视图弓步运动的同时效度存在差异,右侧髋关节角度具有良好的同时效度,左侧髋关节角度则较差。

(4) 结论:当 Azure Kinect 能够看到身体部位时,Azure Kinect 和基于标记的运动分析系统之间的总体一致性为中等至良好,但跟踪隐藏身体部位的准确性仍然是一个问题。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8ed5/9785788/72a37050fe4d/sensors-22-09819-g001.jpg

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