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有和没有发育性协调障碍的学龄儿童的技能特定性与技能迁移

Task-specificity and transfer of skills in school-aged children with and without developmental coordination disorder.

作者信息

Smits-Engelsman Bouwien Cm, Bonney Emmanuel, Jelsma Dorothee

机构信息

Department of Health & Rehabilitation Sciences, Faculty of Health Sciences, University, Cape Town, South Africa; Physical Activity, Sport and Recreation, Faculty Health Sciences, North-West University, Potchefstroom, South Africa.

Institute of Child Development, University of Minnesota, MN, USA; Masonic Institute for the Developing Brain, University of Minnesota, MN, USA.

出版信息

Res Dev Disabil. 2023 Feb;133:104399. doi: 10.1016/j.ridd.2022.104399. Epub 2022 Dec 22.

Abstract

AIM

To compare the effects of two Active Video Game (AVG) protocols on transfer of learning in children with and without Developmental Coordination Disorder (DCD).

METHODS

Fifty children, aged 6-10 years were randomly allocated to either group A or B. Children in group A participated in a set of Nintendo Wii ball games whereas group B played agility games (8 DCD and 17 typically developing children (TD) per group). Participants in each group practiced Wii games for 20 min twice a week for 10 weeks. All children also practiced ball and agility games in real-world settings, once per week.

RESULTS

Both protocols yielded positive effects with the largest effect sizes shown on agility and balance items of the PERF-FIT and KTK tests. No interaction was found on learning real-world games and the virtual protocol, except for a Ping-Pong game. A significant interaction of time by protocol group indicated that the Ball group improved more on BOT-2-Upper-Limb Coordination than the Agility group. Importantly, children with DCD improved comparably with TD peers in virtual and real-world games.

CONCLUSION

Independent of training protocol, both children with DCD and TD children performed better on trained and non-trained ball, balance and agility tasks after 10 weeks of training.

摘要

目的

比较两种主动式电子游戏(AVG)方案对患有和未患有发育性协调障碍(DCD)的儿童学习迁移的影响。

方法

50名6至10岁的儿童被随机分配到A组或B组。A组儿童参与一组任天堂Wii球类游戏,而B组儿童玩敏捷性游戏(每组8名DCD儿童和17名发育正常的儿童(TD))。每组参与者每周两次练习Wii游戏20分钟,共10周。所有儿童还在现实环境中每周练习一次球类和敏捷性游戏。

结果

两种方案均产生了积极效果,在PERF-FIT和KTK测试的敏捷性和平衡项目上显示出最大的效应量。除了乒乓球游戏外,在学习现实世界游戏和虚拟方案方面未发现交互作用。时间与方案组的显著交互作用表明,球类组在BOT-2上肢协调性方面比敏捷性组改善得更多。重要的是,患有DCD的儿童在虚拟和现实世界游戏中的表现与TD同龄人相当。

结论

无论训练方案如何,经过10周的训练后,患有DCD的儿童和TD儿童在经过训练和未经过训练的球类、平衡和敏捷性任务上的表现都更好。

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