Tunis Med. 2022 Aug-Sep;100(8-9):578-584.
Serious games have been reported to be a valuable method of learning for over a decade.
The authors assessed the efficacy of using a serious games to teach critical appraisal practice to medical students in comparison to face-to-face learning methods.
This was a cluster randomised controlled trial including 3rd year medical students. The control group had to perform a critical appraisal of two articles guided by a checklist, while the intervention group performed a critical appraisal using a home-made serious game. Judgment criteria consisted of the students' scores attributed to their appraisal of a same article after the training period.
Twenty-four students in the control and intervention group were enrolled in the study. There was no significant difference in scores between both groups. The satisfaction questionnaire highlighted more motivation and self-accomplishment feeling in the intervention group.
This study didn't show a significant difference between the scores of both groups but the motivation of the students included in the intervention group was improved and encourages the use of both methods in critical appraisal teaching.
十年来,严肃游戏一直被认为是一种有价值的学习方法。
作者评估了使用严肃游戏教授医学生批判性评价实践的效果,与面对面学习方法相比。
这是一项包括三年级医学生的整群随机对照试验。对照组必须使用检查表对两篇文章进行批判性评价,而干预组则使用自制的严肃游戏进行批判性评价。判断标准包括学生在培训期后对同一篇文章的评价所获得的分数。
对照组和干预组各有 24 名学生入组。两组之间的分数没有显著差异。满意度问卷调查突出了干预组学生的更高动力和自我成就感。
本研究未显示两组分数之间存在显著差异,但纳入干预组的学生的学习动力得到了提高,并鼓励在批判性评价教学中同时使用这两种方法。