Communication of Science and Technology Program, College of Arts and Sciences, Vanderbilt University, Nashville, TN, United States of America.
Department of Psychiatry, University of Pittsburgh, Pittsburgh, PA, United States of America.
PLoS One. 2022 Dec 30;17(12):e0279183. doi: 10.1371/journal.pone.0279183. eCollection 2022.
While many new programs bridge the arts and sciences, a data-based examination of art-science program design can lead to more efficient programming. The Vanderbilt Institute for Infection, Immunology, and Inflammation Artist-in-Residence program is a virtual program that brings together undergraduate student "artists" and faculty-level "scientists" to generate science-art content. We have recruited over 80 artists and 50 scientists to collaborate in creating visual science communication content. Using self-reported data from both groups, we performed qualitative and quantitative analyses to define sources for negative and positive experiences for artists and scientists. We also identify areas for improvement and key features for in producing a positive experience. We found that artists participants had more positive responses about "learning something new" from the program than scientists. We also found that for both artists and scientists the length of the program and the virtual nature were identified as key features that could be improved. However, the most surprising aspect of our analysis suggests that for both "way of thinking" and "science communication to the public or general audience," were seen as significant beneficial gains for scientists compared to artists. We conclude this analysis with suggestions to enhance the benefits and outcomes of an art-science program and ways to minimize the difficulties, such as communication and collaboration, faced by participants and program designers.
虽然许多新的项目将艺术和科学结合起来,但基于数据的艺术科学项目设计的考察可以使编程更有效率。范德比尔特大学感染、免疫和炎症研究所驻院艺术家项目是一个虚拟项目,它将本科生“艺术家”和教师级“科学家”聚集在一起,生成科学艺术内容。我们已经招募了 80 多名艺术家和 50 名科学家来合作创作视觉科学传播内容。我们使用两组人员的自我报告数据,进行了定性和定量分析,以确定艺术家和科学家的负面和正面体验的来源。我们还确定了改进的领域和制作积极体验的关键特征。我们发现,与科学家相比,艺术家参与者对该项目“学习新东西”有更多积极的反应。我们还发现,对艺术家和科学家来说,项目的长度和虚拟性质都是可以改进的关键特征。然而,我们分析中最令人惊讶的方面表明,对于“思维方式”和“向公众或普通观众进行科学传播”,与艺术家相比,科学家认为这是显著的有益收获。我们以增强艺术科学项目的效益和成果的建议以及最小化参与者和项目设计者面临的困难(如沟通和合作)的方法结束了这一分析。