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虚拟现实沉浸对动态转换任务期间姿势稳定性的影响。

Effects of virtual reality immersion on postural stability during a dynamic transition task.

作者信息

Bendixen Jake B, Biddinger Ben T, Simon Janet E, Monfort Scott M, Grooms And Dustin R

机构信息

School of Applied Health Sciences and Wellness, College of Health Sciences and Professions, Ohio University, Athens, OH, USA.

Ohio Musculoskeletal and Neurological Institute, Ohio University, Athens, OH, USA.

出版信息

Sports Biomech. 2023 Jan 4:1-15. doi: 10.1080/14763141.2022.2162434.

Abstract

Dynamic postural stability paradigms with virtual reality (VR) provide a means to simulate real-world postural challenges and induce customised but controlled perturbations. The purpose of this study was to determine the effects of a VR unanticipated perceptual sport perturbation on postural stability compared to traditional methods. Sixteen individuals between the ages of 18-23 years (19.5 ± 1.4 years) with no history of injury within 12 months were recruited. A double-leg to single-leg transition task was performed on a force plate in one of the following conditions: eyes open (EO), eyes closed (EC), a sport video with a standard non-immersive computer monitor (SV), and VR. The VR and SV conditions used a pre-recorded tackle avoidance task video where participants shifted to a leg in the opposite direction of a simulated opponent, while EC and EO were completed with auditory prompts. Relative to the EO condition, EC and VR induced greater postural instability. The largest effect sizes were between VR and EO for path length (g = 3.57), mean velocity anterior-posterior centre of pressure (CoP) (g = 3.65), and mean velocity medial-lateral CoP (g = 3.27). By including VR, the difficulty of a clinically based postural stability task was increased to the level of EC while accounting for the sporting environment.

摘要

虚拟现实(VR)动态姿势稳定性范式提供了一种模拟现实世界姿势挑战并引发定制但可控扰动的方法。本研究的目的是确定与传统方法相比,VR意外感知运动扰动对姿势稳定性的影响。招募了16名年龄在18至23岁之间(19.5±1.4岁)且在12个月内无受伤史的个体。在测力板上于以下条件之一进行双腿到单腿的转换任务:睁眼(EO)、闭眼(EC)、使用标准非沉浸式电脑显示器播放体育视频(SV)以及VR。VR和SV条件使用预先录制的躲避铲球任务视频,参与者在其中向模拟对手相反方向的腿转移,而EC和EO条件通过听觉提示完成。相对于EO条件,EC和VR引发了更大的姿势不稳定性。对于路径长度(g = 3.57)、前后压力中心平均速度(CoP)(g = 3.65)和内外侧CoP平均速度(g = 3.27),VR与EO之间的效应量最大。通过纳入VR,基于临床的姿势稳定性任务的难度在考虑运动环境的情况下增加到了EC的水平。

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