• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

在一个热门直播平台上进行的为期多天的互动营销活动之前、期间和之后,用户与一个知名食品品牌的互动情况。

User engagement with a popular food brand before, during and after a multi-day interactive marketing campaign on a popular live streaming platform.

作者信息

Haushalter Keally, Pritschet Sara J, Long John W, Edwards Caitlyn G, Boyland Emma J, Evans Rebecca K, Masterson Travis D

机构信息

Department of Nutritional Sciences, College of Health and Human Development, The Pennsylvania State University, 226 Henderson, University Park, PA16802, USA.

Department of Psychology, University of Liverpool, Liverpool, UK.

出版信息

Public Health Nutr. 2023 Apr;26(4):716-724. doi: 10.1017/S1368980023000083. Epub 2023 Jan 16.

DOI:10.1017/S1368980023000083
PMID:36645264
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC10131139/
Abstract

OBJECTIVE

To assess viewer engagement of a food advertising campaign on the live streaming platform Twitch.tv, a social media platform that allows creators to live stream content and communicate with their audience in real time.

DESIGN

Observational analysis of chat comments across the Twitch platform containing the word 'Wendy's' or 'Wendys' during a 5-day ad campaign compared with two 5-day non-campaign time periods. Comments were categorised as positive, negative or neutral in how their sentiment pertained to the brand Wendy's.

SETTING

Twitch chatrooms.

PARTICIPANTS

None.

RESULTS

There were significantly more chatroom messages related to the Wendy's brand during the campaign period. When considering all messages, the proportion of messages was statistically different (x = 1417·41, < 0·001) across time periods, with a higher proportion of neutral and positive messages and a lower proportion of negative messages during the campaign compared with the comparison periods. Additionally, the proportion of negative messages following the campaign was lower than before the campaign. When considering only positive and negative messages, the proportion of messages was statistically different (x = 366·38, < 0·001) across each time period with a higher proportion of positive messages and a lower proportion of negative messages during the campaign when compared with the other time periods. Additionally, there was a higher proportion of positive messages and a lower portion of negative messages following the campaign when compared with before the campaign.

CONCLUSIONS

This study demonstrates the impact and sustained impact of a fast-food brand ad campaign on brand engagement on the live streaming platform Twitch.

摘要

目的

评估在直播平台Twitch.tv上开展的食品广告活动的观众参与度。Twitch.tv是一个社交媒体平台,创作者可以在上面直播内容并与观众实时交流。

设计

在为期5天的广告活动期间,对Twitch平台上包含“Wendy's”或“Wendys”一词的聊天评论进行观察分析,并与两个为期5天的非活动时间段进行比较。根据评论对温迪(Wendy's)品牌的情感倾向,将评论分为正面、负面或中性。

地点

Twitch聊天室。

参与者

无。

结果

在活动期间,与温迪品牌相关的聊天室消息明显更多。在考虑所有消息时,各时间段的消息比例在统计学上存在差异(x = 1417·41,< 0·001),与对照时间段相比,活动期间中性和正面消息的比例更高,负面消息的比例更低。此外,活动结束后的负面消息比例低于活动开始前。仅考虑正面和负面消息时,各时间段的消息比例在统计学上存在差异(x = 366·38,< 0·001),与其他时间段相比,活动期间正面消息的比例更高,负面消息的比例更低。此外,与活动开始前相比,活动结束后的正面消息比例更高,负面消息比例更低。

结论

本研究证明了快餐品牌广告活动对直播平台Twitch上品牌参与度的影响和持续影响。

相似文献

1
User engagement with a popular food brand before, during and after a multi-day interactive marketing campaign on a popular live streaming platform.在一个热门直播平台上进行的为期多天的互动营销活动之前、期间和之后,用户与一个知名食品品牌的互动情况。
Public Health Nutr. 2023 Apr;26(4):716-724. doi: 10.1017/S1368980023000083. Epub 2023 Jan 16.
2
Prevalence and strategies of energy drink, soda, processed snack, candy and restaurant product marketing on the online streaming platform Twitch.在线流媒体平台 Twitch 上能量饮料、苏打水、加工零食、糖果和餐厅产品营销的流行趋势和策略。
Public Health Nutr. 2020 Oct;23(15):2793-2803. doi: 10.1017/S1368980020002128. Epub 2020 Jul 3.
3
Prevalence and comparisons of alcohol, candy, energy drink, snack, soda, and restaurant brand and product marketing on Twitch, Facebook Gaming and YouTube Gaming.Twitch、Facebook Gaming 和 YouTube Gaming 上酒精、糖果、能量饮料、零食、苏打水和餐厅品牌及产品营销的流行情况及比较。
Public Health Nutr. 2022 Jan;25(1):1-12. doi: 10.1017/S1368980021004420. Epub 2021 Oct 25.
4
The Use of Facebook Advertising for Communicating Public Health Messages: A Campaign Against Drinking During Pregnancy in New Zealand.利用脸书广告传播公共卫生信息:新西兰一项针对孕期饮酒的宣传活动。
JMIR Public Health Surveill. 2017 Aug 10;3(3):e49. doi: 10.2196/publichealth.7032.
5
Social Media Data Mining of Antitobacco Campaign Messages: Machine Learning Analysis of Facebook Posts.社交媒体中的反烟草运动信息挖掘:Facebook 帖子的机器学习分析。
J Med Internet Res. 2023 Feb 13;25:e42863. doi: 10.2196/42863.
6
Twitch Data in Health Promotion Research: Protocol for a Case Study Exploring COVID-19 Vaccination Views Among Young People.健康促进研究中的抽搐数据:一项探索年轻人对 COVID-19 疫苗接种看法的案例研究方案。
JMIR Res Protoc. 2023 Oct 18;12:e48641. doi: 10.2196/48641.
7
Twitch user perceptions, attitudes and behaviours in relation to food and beverage marketing on Twitch compared with YouTube.Twitch 用户对 Twitch 上与 YouTube 相比的食品和饮料营销的看法、态度和行为。
J Nutr Sci. 2021 Apr 27;10:e32. doi: 10.1017/jns.2021.22. eCollection 2021.
8
Public Response on Social Media to a Social Marketing Campaign for Influencing Attitudes towards Boating Safety.社交媒体上公众对社会营销活动的反应,以影响对划船安全的态度。
Int J Environ Res Public Health. 2021 Jun 16;18(12):6504. doi: 10.3390/ijerph18126504.
9
General Audience Engagement With Antismoking Public Health Messages Across Multiple Social Media Sites: Comparative Analysis.多社交媒体网站上的反吸烟公共卫生信息对普通受众的吸引力:比较分析。
JMIR Public Health Surveill. 2021 Feb 19;7(2):e24429. doi: 10.2196/24429.
10
COVID-19 Public Health Communication on X (Formerly Twitter): Cross-Sectional Study of Message Type, Sentiment, and Source.关于X(原推特)上的新冠疫情公共卫生传播:信息类型、情感倾向及来源的横断面研究
JMIR Form Res. 2025 Mar 19;9:e59687. doi: 10.2196/59687.

引用本文的文献

1
Would Reducing Children's Exposure to Food Advertising Prevent Unhealthy Weight Gain?减少儿童接触食品广告会预防不健康的体重增加吗?
Curr Obes Rep. 2025 Jun 21;14(1):55. doi: 10.1007/s13679-025-00648-6.
2
Impact of food, beverage, and alcohol brand marketing on consumptive behaviors and health in children and adults: A systematic review and meta-analysis.食品、饮料和酒精品牌营销对儿童及成人消费行为和健康的影响:一项系统综述与荟萃分析
Obes Rev. 2025 Sep;26(9):e13932. doi: 10.1111/obr.13932. Epub 2025 Apr 14.
3
Content analysis of food and beverage marketing in global esports: sponsorships of the premier events, leagues, teams and players.

本文引用的文献

1
Association of Food and Nonalcoholic Beverage Marketing With Children and Adolescents' Eating Behaviors and Health: A Systematic Review and Meta-analysis.食品和非酒精饮料营销与儿童和青少年饮食行为及健康的关联:系统评价和荟萃分析。
JAMA Pediatr. 2022 Jul 1;176(7):e221037. doi: 10.1001/jamapediatrics.2022.1037. Epub 2022 Jul 5.
2
Systematic review of the effect of policies to restrict the marketing of foods and non-alcoholic beverages to which children are exposed.系统评价限制儿童接触的食品和非酒精饮料营销政策的效果。
Obes Rev. 2022 Aug;23(8):e13447. doi: 10.1111/obr.13447. Epub 2022 Apr 5.
3
The Impact on Dietary Outcomes of Celebrities and Influencers in Marketing Unhealthy Foods to Children: A Systematic Review and Meta-Analysis.
全球电子竞技中食品和饮料营销的内容分析:顶级赛事、联赛、战队及选手的赞助商情况。
BMJ Public Health. 2024 Mar 28;2(1):e000095. doi: 10.1136/bmjph-2023-000095. eCollection 2024 Jun.
4
How does live streaming affect tourists' intention - a psychology theory perspective.直播如何影响游客意愿——基于心理学理论视角
Sci Rep. 2025 Jan 17;15(1):2262. doi: 10.1038/s41598-025-85741-5.
5
The food and beverage cues in digital marketing model: special considerations of social media, gaming, and livestreaming environments for food marketing and eating behavior research.数字营销模式中的食品和饮料线索:社交媒体、游戏及直播环境对食品营销和饮食行为研究的特殊考量
Front Nutr. 2024 Feb 6;10:1325265. doi: 10.3389/fnut.2023.1325265. eCollection 2023.
名人及影响者在向儿童推销不健康食品方面的营销活动对饮食结果的影响:系统评价和荟萃分析。
Nutrients. 2022 Jan 19;14(3):434. doi: 10.3390/nu14030434.
4
Prevalence and comparisons of alcohol, candy, energy drink, snack, soda, and restaurant brand and product marketing on Twitch, Facebook Gaming and YouTube Gaming.Twitch、Facebook Gaming 和 YouTube Gaming 上酒精、糖果、能量饮料、零食、苏打水和餐厅品牌及产品营销的流行情况及比较。
Public Health Nutr. 2022 Jan;25(1):1-12. doi: 10.1017/S1368980021004420. Epub 2021 Oct 25.
5
Food for teens: how social media is associated with adolescent eating outcomes.青少年的食物:社交媒体如何与青少年的饮食结果相关。
Public Health Nutr. 2022 Feb;25(2):290-302. doi: 10.1017/S1368980021003116. Epub 2021 Jul 30.
6
Twitch user perceptions, attitudes and behaviours in relation to food and beverage marketing on Twitch compared with YouTube.Twitch 用户对 Twitch 上与 YouTube 相比的食品和饮料营销的看法、态度和行为。
J Nutr Sci. 2021 Apr 27;10:e32. doi: 10.1017/jns.2021.22. eCollection 2021.
7
Sociodemographic differences in self-reported exposure to high fat, salt and sugar food and drink advertising: a cross-sectional analysis of 2019 UK panel data.自我报告的高脂肪、高盐和高糖食品及饮料广告接触情况中的社会人口学差异:对2019年英国面板数据的横断面分析
BMJ Open. 2021 Apr 7;11(4):e048139. doi: 10.1136/bmjopen-2020-048139.
8
Online Food Marketing in the Livestream Environment: What Is the Role of Censorship?直播环境下的在线食品营销:审查制度的作用是什么?
Ann Nutr Metab. 2020;76(6):371-374. doi: 10.1159/000512118. Epub 2020 Dec 3.
9
Prevalence and strategies of energy drink, soda, processed snack, candy and restaurant product marketing on the online streaming platform Twitch.在线流媒体平台 Twitch 上能量饮料、苏打水、加工零食、糖果和餐厅产品营销的流行趋势和策略。
Public Health Nutr. 2020 Oct;23(15):2793-2803. doi: 10.1017/S1368980020002128. Epub 2020 Jul 3.
10
Food advertisements on television and eating habits in adolescents: a school-based study.电视食品广告与青少年饮食习惯:一项基于学校的研究。
Rev Saude Publica. 2020;54:55. doi: 10.11606/s1518-8787.2020054001558. Epub 2020 Jun 1.