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多目标多实例学习:一种用于电子竞技的机器学习新方法。

Multi-Objective Multi-Instance Learning: A New Approach to Machine Learning for eSports.

作者信息

Birant Kokten Ulas, Birant Derya

机构信息

Department of Computer Engineering, Dokuz Eylul University, Izmir 35390, Turkey.

出版信息

Entropy (Basel). 2022 Dec 23;25(1):28. doi: 10.3390/e25010028.

DOI:10.3390/e25010028
PMID:36673169
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC9858424/
Abstract

The aim of this study is to develop a new approach to be able to correctly predict the outcome of electronic sports (eSports) matches using machine learning methods. Previous research has emphasized player-centric prediction and has used standard (single-instance) classification techniques. However, a team-centric classification is required since team cooperation is essential in completing game missions and achieving final success. To bridge this gap, in this study, we propose a new approach, called (MOMIL). It is the first study that applies the multi-instance learning technique to make win predictions in eSports. The proposed approach jointly considers the objectives of the players in a team to capture relationships between players during the classification. In this study, was used as a measure to determine the impurity (uncertainty) of the training dataset when building decision trees for classification. The experiments that were carried out on a publicly available eSports dataset show that the proposed multi-objective multi-instance classification approach outperforms the standard classification approach in terms of accuracy. Unlike the previous studies, we built the models on season-based data. Our approach is up to 95% accurate for win prediction in eSports. Our method achieved higher performance than the state-of-the-art methods tested on the same dataset.

摘要

本研究的目的是开发一种新方法,以便能够使用机器学习方法正确预测电子竞技比赛的结果。先前的研究强调以玩家为中心的预测,并使用标准(单实例)分类技术。然而,由于团队合作对于完成游戏任务和取得最终成功至关重要,因此需要以团队为中心的分类。为了弥补这一差距,在本研究中,我们提出了一种名为(MOMIL)的新方法。这是第一项应用多实例学习技术在电子竞技中进行胜负预测的研究。所提出的方法在分类过程中联合考虑团队中玩家的目标,以捕捉玩家之间的关系。在本研究中,当构建用于分类的决策树时,使用 作为衡量训练数据集杂质(不确定性)的指标。在一个公开可用的电子竞技数据集上进行的实验表明,所提出的多目标多实例分类方法在准确性方面优于标准分类方法。与先前的研究不同,我们基于赛季数据构建模型。我们的方法在电子竞技胜负预测方面的准确率高达95%。我们的方法在同一数据集上测试时比现有最先进的方法表现更优。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/018f/9858424/4ddf79d5d573/entropy-25-00028-g005.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/018f/9858424/1edfc44579fd/entropy-25-00028-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/018f/9858424/fc0040cb24d2/entropy-25-00028-g002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/018f/9858424/0deef60e9bb7/entropy-25-00028-g003.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/018f/9858424/c8f2935cf107/entropy-25-00028-g004.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/018f/9858424/4ddf79d5d573/entropy-25-00028-g005.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/018f/9858424/1edfc44579fd/entropy-25-00028-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/018f/9858424/fc0040cb24d2/entropy-25-00028-g002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/018f/9858424/0deef60e9bb7/entropy-25-00028-g003.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/018f/9858424/c8f2935cf107/entropy-25-00028-g004.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/018f/9858424/4ddf79d5d573/entropy-25-00028-g005.jpg

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