• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

利用来自异构传感器的数据对电子游戏玩家的表现进行人工智能辅助预测。

AI-enabled prediction of video game player performance using the data from heterogeneous sensors.

作者信息

Smerdov Anton, Somov Andrey, Burnaev Evgeny, Stepanov Anton

机构信息

CDE, Skolkovo Institute of Science and Technology (Skoltech), Moscow, Russia.

出版信息

Multimed Tools Appl. 2023;82(7):11021-11046. doi: 10.1007/s11042-022-13464-0. Epub 2022 Aug 23.

DOI:10.1007/s11042-022-13464-0
PMID:36035326
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC9395877/
Abstract

The emerging progress of video gaming and eSports lacks the tools for ensuring high-quality analytics and training in professional and amateur eSports teams. We report on an Artificial Intelligence (AI) enabled solution for predicting the eSports player in-game performance using exclusively the data from sensors. For this reason, we collected the physiological, environmental, and the smart chair data from professional and amateur players. The player performance is assessed from the game logs in a multiplayer game for each moment of time using a recurrent neural network. We have investigated an attention mechanism improves the generalization of the network and provides a straightforward feature importance as well. The best model achieves Area Under the Receiver Operating Characteristic Curve (ROC AUC) score 0.73 in predicting whether a player will perform better or worse in the next 240 seconds based on in-game metrics. The prediction of the performance of a particular player is realized although their data are not utilized in the training set. The proposed solution has a number of promising applications for professional eSports teams and amateur players, such as a learning tool or performance monitoring system.

摘要

电子游戏和电子竞技的新兴发展缺乏用于确保专业和业余电子竞技团队进行高质量分析和训练的工具。我们报告了一种基于人工智能(AI)的解决方案,该方案仅使用传感器数据来预测电子竞技玩家的游戏内表现。为此,我们收集了专业和业余玩家的生理数据、环境数据以及智能椅子数据。使用循环神经网络从多人游戏的游戏日志中评估每个时刻的玩家表现。我们研究了一种注意力机制,它可以提高网络的泛化能力,并提供直接的特征重要性。最佳模型在根据游戏内指标预测玩家在接下来240秒内表现是更好还是更差时,实现了受试者工作特征曲线下面积(ROC AUC)得分0.73。尽管特定玩家的数据未在训练集中使用,但仍实现了对其表现的预测。所提出的解决方案对专业电子竞技团队和业余玩家有许多有前景的应用,例如学习工具或性能监测系统。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/681c/9395877/55fb3bdc5f08/11042_2022_13464_Fig12_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/681c/9395877/9ef57f85e2ad/11042_2022_13464_Fig1_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/681c/9395877/1d05951f2c7c/11042_2022_13464_Fig2_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/681c/9395877/72f773981818/11042_2022_13464_Fig3_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/681c/9395877/a0c940032080/11042_2022_13464_Fig4_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/681c/9395877/d0554504c11b/11042_2022_13464_Fig5_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/681c/9395877/e919e842ed3c/11042_2022_13464_Fig6_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/681c/9395877/c4813046e917/11042_2022_13464_Fig7_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/681c/9395877/dda7f5dcdee2/11042_2022_13464_Fig8_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/681c/9395877/875cd9b934c0/11042_2022_13464_Fig9_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/681c/9395877/7c2f3a75e9ae/11042_2022_13464_Fig10_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/681c/9395877/34ea287d7262/11042_2022_13464_Fig11_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/681c/9395877/55fb3bdc5f08/11042_2022_13464_Fig12_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/681c/9395877/9ef57f85e2ad/11042_2022_13464_Fig1_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/681c/9395877/1d05951f2c7c/11042_2022_13464_Fig2_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/681c/9395877/72f773981818/11042_2022_13464_Fig3_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/681c/9395877/a0c940032080/11042_2022_13464_Fig4_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/681c/9395877/d0554504c11b/11042_2022_13464_Fig5_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/681c/9395877/e919e842ed3c/11042_2022_13464_Fig6_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/681c/9395877/c4813046e917/11042_2022_13464_Fig7_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/681c/9395877/dda7f5dcdee2/11042_2022_13464_Fig8_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/681c/9395877/875cd9b934c0/11042_2022_13464_Fig9_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/681c/9395877/7c2f3a75e9ae/11042_2022_13464_Fig10_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/681c/9395877/34ea287d7262/11042_2022_13464_Fig11_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/681c/9395877/55fb3bdc5f08/11042_2022_13464_Fig12_HTML.jpg

相似文献

1
AI-enabled prediction of video game player performance using the data from heterogeneous sensors.利用来自异构传感器的数据对电子游戏玩家的表现进行人工智能辅助预测。
Multimed Tools Appl. 2023;82(7):11021-11046. doi: 10.1007/s11042-022-13464-0. Epub 2022 Aug 23.
2
Analysis of Video Game Players' Emotions and Team Performance: An Esports Tournament Case Study.电子游戏玩家情绪与团队表现分析:一项电子竞技赛事案例研究
IEEE J Biomed Health Inform. 2022 Aug;26(8):3597-3606. doi: 10.1109/JBHI.2021.3119202. Epub 2022 Aug 11.
3
Acute Effects of Esports on the Cardiovascular System and Energy Expenditure in Amateur Esports Players.电子竞技对业余电子竞技玩家心血管系统和能量消耗的急性影响。
Front Sports Act Living. 2022 Mar 11;4:824006. doi: 10.3389/fspor.2022.824006. eCollection 2022.
4
The effects of competitive and interactive play on physiological state in professional esports players.竞技性和互动性游戏对职业电子竞技选手生理状态的影响。
Heliyon. 2021 Apr 20;7(4):e06844. doi: 10.1016/j.heliyon.2021.e06844. eCollection 2021 Apr.
5
The neuropsychological profile of professional action video game players.职业动作电子游戏玩家的神经心理学概况。
PeerJ. 2020 Nov 17;8:e10211. doi: 10.7717/peerj.10211. eCollection 2020.
6
The Psychology of Esports: A Systematic Literature Review.电子竞技心理学:系统文献综述。
J Gambl Stud. 2019 Jun;35(2):351-365. doi: 10.1007/s10899-018-9763-1.
7
The Association between Esports Participation, Health and Physical Activity Behaviour.电子竞技参与度与健康和身体活动行为之间的关系。
Int J Environ Res Public Health. 2020 Oct 8;17(19):7329. doi: 10.3390/ijerph17197329.
8
Career as a Professional Gamer: Gaming Motives as Predictors of Career Plans to Become a Professional Esport Player.职业电竞玩家生涯:游戏动机作为成为职业电竞选手职业规划的预测因素
Front Psychol. 2020 Aug 5;11:1866. doi: 10.3389/fpsyg.2020.01866. eCollection 2020.
9
Demographics and Health Behavior of Video Game and eSports Players in Germany: The eSports Study 2019.德国视频游戏和电子竞技玩家的人口统计学和健康行为:2019 年电子竞技研究。
Int J Environ Res Public Health. 2020 Mar 13;17(6):1870. doi: 10.3390/ijerph17061870.
10
More Than a Game: Musculoskeletal Injuries and a Key Role for the Physical Therapist in Esports.不只是游戏:电子竞技中的肌肉骨骼损伤和物理治疗师的关键作用。
J Orthop Sports Phys Ther. 2021 Sep;51(9):415-417. doi: 10.2519/jospt.2021.0109.

引用本文的文献

1
Using EEG technology to enhance performance measurement in physical education.利用脑电图技术提升体育教育中的表现测评。
Front Public Health. 2025 Feb 6;13:1551374. doi: 10.3389/fpubh.2025.1551374. eCollection 2025.