Department of Psychology, University of Essex, Colchester, UK.
Curr Top Behav Neurosci. 2023;65:131-159. doi: 10.1007/7854_2023_416.
Virtual reality (VR) allows us to create visual stimuli that are both immersive and reactive. VR provides many new opportunities in vision science. In particular, it allows us to present wide field-of-view, immersive visual stimuli; for observers to actively explore the environments that we create; and for us to understand how visual information is used in the control of behaviour. In contrast with traditional psychophysical experiments, VR provides much greater flexibility in creating environments and tasks that are more closely aligned with our everyday experience. These benefits of VR are of particular value in developing our theories of the behavioural goals of the visual system and explaining how visual information is processed to achieve these goals. The use of VR in vision science presents a number of technical challenges, relating to how the available software and hardware limit our ability to accurately specify the visual information that defines our virtual environments and the interpretation of data gathered in experiments with a freely moving observer in a responsive environment.
虚拟现实(VR)使我们能够创建既身临其境又具有交互性的视觉刺激。VR 在视觉科学中提供了许多新的机会。特别是,它允许我们呈现大视场、沉浸式视觉刺激;允许观察者主动探索我们创建的环境;并帮助我们了解视觉信息如何用于控制行为。与传统的心理物理实验相比,VR 在创建更接近我们日常经验的环境和任务方面具有更大的灵活性。这些 VR 的优势在发展我们对视觉系统行为目标的理论以及解释如何处理视觉信息以实现这些目标方面具有特别重要的价值。VR 在视觉科学中的应用提出了一些技术挑战,涉及到可用的软件和硬件如何限制我们准确指定定义虚拟环境的视觉信息的能力,以及如何解释在响应环境中自由移动观察者的实验中收集的数据。