Ben and Maytee Fisch College of Pharmacy, The University of Texas at Tyler, Tyler, Texas.
Am J Pharm Educ. 2019 Apr;83(3):7456. doi: 10.5688/ajpe7456.
To characterize how virtual reality (VR) has been and is being used in pharmacy education, and evaluate the projected utility of VR technology in pharmacy education in the future. Virtual reality technology has been used in pharmacy education for many years to provide engaging learning experiences. Although these learning experiences were not available in the three-dimensional digital environments provided by current VR, they demonstrated improvements in learning. Recent technological advancements have substantially increased the potential usefulness of VR for pharmacy education by providing immersive educational activities that mimic real world experiences to reinforce didactic and laboratory concepts. Virtual reality training that uses head-mounted displays is just beginning in pharmacy education, but more educational VR programs are becoming available. Further research will be necessary to fully understand the potential impact of VR on pharmacy education. Virtual reality technology can provide an immersive and interactive learning environment, overcoming many of the early challenges faced by instructors who used virtual activities for pharmacy education. With further technological and software development, VR has the potential to become an integral part of pharmacy education.
为了描述虚拟现实(VR)在药学教育中的应用方式和现状,并评估 VR 技术在未来药学教育中的预期应用价值。虚拟现实技术在药学教育中已经使用了多年,为学习者提供了引人入胜的学习体验。尽管这些学习体验无法在当前 VR 提供的三维数字环境中实现,但它们确实提高了学习效果。最近的技术进步极大地提高了 VR 在药学教育中的潜在用途,因为它提供了沉浸式的教育活动,可以模拟真实世界的体验,从而强化理论和实验室概念。药学教育中使用头戴式显示器的 VR 培训才刚刚开始,但更多的教育 VR 课程正在推出。要充分了解 VR 对药学教育的潜在影响,还需要进一步的研究。虚拟现实技术可以提供沉浸式和互动式的学习环境,克服了早期使用虚拟活动进行药学教育的教师所面临的许多挑战。随着技术和软件的进一步发展,VR 有可能成为药学教育的一个组成部分。