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使用虚拟现实模拟分析街区中部人行横道的步行速度和成功率。

Analysis of walking speeds and success rates on mid-block crossings using virtual reality simulation.

作者信息

Figueroa-Medina Alberto M, Valdés-Díaz Didier, Colucci-Ríos Benjamín, Cardona-Rodríguez Natacha, Chamorro-Parejo Andrés

机构信息

Department of Civil Engineering and Surveying, University of Puerto Rico at Mayagüez, Call Box 9000, Mayagüez, PR 00681-9000, Puerto Rico.

Department of Computer Science and Engineering, University of Puerto Rico at Mayagüez, Call Box 9000, Mayagüez, PR 00681-9000, Puerto Rico.

出版信息

Accid Anal Prev. 2023 Apr;183:106987. doi: 10.1016/j.aap.2023.106987. Epub 2023 Feb 1.

Abstract

A focus is set worldwide to study pedestrian behavior in road situations associated with a high frequency of crashes. This paper presents the results from a virtual reality simulation study that recorded pedestrians performing mid-block crossings on a straight segment of an urban street. The experiment was designed with eight scenarios with combinations of one or two lanes, two vehicle speeds, and constant or variable gaps between vehicles. The experiment was conducted with 48 subjects producing 538 crossing observations. The results show that subjects, on average, watched about 5 vehicle gaps in traffic before crossing the street and accepted a gap of 4.5 s between vehicles to cross. A regression model showed that the vehicle speed, the number of lanes, and subjects in the 66-85 years old group had a significant effect on the gap value accepted to cross. An interaction term based on gender and number of lanes also had a significant effect on the accepted gap. The study found average walking speeds between 4.1 and 4.8 ft/s (1.2-1.4 m/s) for different scenarios. A regression model revealed that the gender, the number of lanes, and the gap accepted to cross influenced the walking speed. Significant effects of interactions of the age with gender, number of lanes, and vehicle speed variables were also found that explain the differences in walking speed. The results for the success rate when crossing the street showed the overall worst performance in the scenario with traffic generated with a 25-mph (40 km/h) speed and a constant 3-s gap between vehicles. A Logit model showed that the probability of a pedestrian being hit by a vehicle increased with age, with traffic at the top vehicle speed, and with the constant 3-s vehicle gap. In contrast, the probability decreased with increases in the vehicle gap accepted to cross and the walking speed.

摘要

全球都在聚焦研究与高碰撞频率相关的道路场景中的行人行为。本文呈现了一项虚拟现实模拟研究的结果,该研究记录了行人在城市街道直线路段进行街区中间过街的情况。实验设计了八个场景,包括单车道或双车道、两种车速以及车辆之间恒定或可变的间距组合。该实验由48名受试者参与,产生了538次过街观察数据。结果表明,受试者在过街前平均观察了约5个车辆间距,并且接受车辆之间4.5秒的间距来过街。一个回归模型显示,车速、车道数量以及66 - 85岁年龄组的受试者对接受的过街间距值有显著影响。基于性别和车道数量的交互项对接受的间距也有显著影响。研究发现不同场景下的平均步行速度在4.1至4.8英尺/秒(1.2 -

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