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利用虚拟现实模拟评估当前和未来的行人间横道穿越安全措施。

Evaluating current and future pedestrian mid-block crossing safety treatments using virtual reality simulation.

机构信息

SUNY University of Buffalo Department of Civil, Structural, and Environmental Engineering, 204D Ketter Hall, Buffalo, NY 14228, United States.

Virginia Department of Transportation, Virginia Transportation Research Council, 530 Edgemont Rd, Charlottesville, VA 22903, United States.

出版信息

Accid Anal Prev. 2024 Oct;206:107715. doi: 10.1016/j.aap.2024.107715. Epub 2024 Jul 11.

Abstract

Virtual reality (VR) simulation offers a proactive, cost effective, immersive, and low risk platform for studying pedestrian safety. Within immersive virtual environments (IVEs), existing and alternative design conditions and intelligent transportation systems (ITS) technologies can be directly compared, prior to real-world implementation, to assess the impacts alternatives may have on pedestrian safety, perception, and behavior. Environmental factors can be controlled within IVEs so that test trials are replicable and directly comparable. Coupled with stated preference feedback, participants' observed preferences and behavior provide a comprehensive understanding of the impacts of proposed design alternatives. This research presents a case study of pedestrian behavior with three different mid-block crossing safety treatments modeled within a one-to-one scale IVE replication of a real-world location in Charlottesville, Virginia. The three safety treatments consider both passive and active collision avoidance designs and technologies, including (1) the existing painted crosswalk, (2) the addition of rectangular rapid flashing beacons (RRFBs), and (3) a pedestrian to everything (P2X) ITS phone application. Additionally, this paper demonstrates a VR simulation experimental design and framework for testing pedestrian safety treatments within naturalistic and replicable IVEs to assess both stated and observed preferences and behaviors of pedestrians. Repeated measures ANOVA indicated changes in both accepted gap size (p = 0.001) and crossing speed (p < 0.001) with alternative safety treatments. Generalized mixed models showed that pedestrians waited for statistically larger gap sizes (p = 0.02) without the assistance of alternative safety technologies (RRFBs and P2X application) and pedestrians crossed the street significantly faster (p = 0.001) without the alternative safety technologies, leading to unsafe dashing behavior. Through post-experiment surveys, it was found that participants perceived the As Built environment to be the least safe of the three treatments and that their sense of risk within the IVE was realistic. Considering both the observed crossing behavior and stated feedback, pedestrians exhibited intentionally unsafe darting behavior without assistive safety technology. This study demonstrates how VR simulation may be leveraged to study both stated preferences and observed behavior for understanding the safety implications of alternative roadway designs, providing a proactive approach for assessing and designing for pedestrian safety.

摘要

虚拟现实 (VR) 模拟为研究行人生存安全提供了一个主动、经济高效、沉浸式且低风险的平台。在沉浸式虚拟环境 (IVE) 中,现有的和替代的设计条件以及智能交通系统 (ITS) 技术可以在实际实施之前直接进行比较,以评估替代方案可能对行人生存安全、感知和行为产生的影响。在 IVE 中可以控制环境因素,以便试验可以复制并直接比较。再加上陈述偏好反馈,参与者的观察偏好和行为提供了对拟议设计替代方案影响的全面理解。本研究通过在弗吉尼亚州夏洛茨维尔一个现实世界位置的一对一比例 IVE 复制品中对三种不同的街区中部交叉口安全处理进行建模,展示了行人生存行为的案例研究。这三种安全处理方法同时考虑了被动和主动避碰设计和技术,包括 (1) 现有的划线人行横道,(2) 增加矩形快速闪烁信标 (RRFB),和 (3) 行人对一切 (P2X) ITS 电话应用程序。此外,本文还展示了一种 VR 模拟实验设计和框架,用于在自然和可复制的 IVE 中测试行人生存安全处理方法,以评估行人和观察偏好和行为。重复测量方差分析表明,在使用替代安全处理方法时,接受的间隙大小 (p = 0.001) 和穿越速度 (p < 0.001) 都发生了变化。广义混合模型表明,没有替代安全技术 (RRFB 和 P2X 应用程序) 的帮助,行人会等待更大的统计间隙 (p = 0.02),而没有替代安全技术时,行人会更快地穿过街道 (p = 0.001),从而导致不安全的冲刺行为。通过实验后的调查发现,参与者认为原状环境是三种处理方法中最不安全的,他们在 IVE 中的风险感是现实的。考虑到观察到的穿越行为和陈述的反馈,行人在没有辅助安全技术的情况下表现出故意的不安全冲刺行为。本研究展示了如何利用 VR 模拟来研究陈述偏好和观察行为,以了解替代道路设计的安全影响,为评估和设计行人生存安全提供了一种主动方法。

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