HEAD Lab, Dyson School of Design Engineering, Imperial College London, London, UK.
Ann Biomed Eng. 2024 Oct;52(10):2687-2702. doi: 10.1007/s10439-023-03146-9. Epub 2023 Feb 6.
Traumatic brain injury (TBI) is a common injury in the workplace. Trips and falls are the leading causes of TBI in the workplace. However, industrial safety helmets are not designed for protecting the head under these impact conditions. Instead, they are designed to pass the regulatory standards which test head protection against falling heavy and sharp objects. This is likely to be due to the limited understanding of head impact conditions from trips and falls in workplace. In this study, we used validated human multi-body models to predict the head impact location, speed and angle (measured from the ground) during trips, forward falls and backward falls. We studied the effects of worker size, initial posture, walking speed, width and height of the tripping barrier, bracing and falling height on the head impact conditions. Overall, we performed 1692 simulations. The head impact speed was over two folds larger in falls than trips, with backward falls producing highest impact speeds. However, the trips produced impacts with smaller impact angles to the ground. Increasing the walking speed increased the head impact speed but bracing reduced it. We found that 41% of backward falls and 19% of trips/forward falls produced head impacts located outside the region of helmet coverage. Next, we grouped all the data into three sub-groups based on the head impact angle: [0°, 30°], (30°, 60°] and (60°, 90°] and excluded groups with small number of cases. We found that most trips and forward falls lead to impact angles within the (30°, 60°] and (60°, 90°] groups while all backward falls produced impact angles within (60°, 90°] group. We therefore determined five representative head impact conditions from these groups by selecting the 75th percentile speed, mean value of angle intervals and median impact location (determined by elevation and azimuth angles) of each group. This led to two representative head impact conditions for trips: 2.7 m/s at 45° and 3.9 m/s at 75°, two for forward falls: 3.8 m/s at 45° and 5.5 m/s at 75° and one for backward falls: 9.4 m/s at 75°. These impact conditions can be used to improve industrial helmet standards.
创伤性脑损伤(TBI)是工作场所常见的伤害。绊倒和摔倒导致工作场所 TBI 的主要原因。然而,工业安全头盔的设计并非用于在这些冲击条件下保护头部。相反,它们的设计目的是通过监管标准测试,防止头部受到坠落重物和尖锐物体的冲击。这可能是由于对工作场所绊倒和摔倒的头部冲击条件的理解有限。在这项研究中,我们使用经过验证的人体多体模型来预测绊倒、向前摔倒和向后摔倒过程中的头部撞击位置、速度和角度(从地面测量)。我们研究了工人尺寸、初始姿势、行走速度、绊倒障碍物的宽度和高度、支撑和坠落高度对头部冲击条件的影响。总体而言,我们进行了 1692 次模拟。摔倒产生的头部撞击速度比绊倒高出两倍以上,向后摔倒产生的撞击速度最高。然而,绊倒产生的撞击角度较小。增加行走速度会增加头部撞击速度,但支撑会降低速度。我们发现,41%的向后摔倒和 19%的绊倒/向前摔倒会导致头部撞击位于头盔覆盖范围之外。接下来,我们根据头部撞击角度将所有数据分为三组:[0°,30°]、(30°,60°]和(60°,90°],并排除了案例较少的组。我们发现,大多数绊倒和向前摔倒会导致撞击角度在(30°,60°]和(60°,90°]两组之间,而所有向后摔倒都会导致撞击角度在(60°,90°]组内。因此,我们通过选择每组的 75%分位数速度、角度间隔的平均值和中位冲击位置(通过海拔和方位角确定),从这些组中确定了五个代表性的头部冲击条件。这导致了两种代表性的绊倒情况:2.7 m/s 时为 45°,3.9 m/s 时为 75°;两种向前摔倒情况:3.8 m/s 时为 45°,5.5 m/s 时为 75°;一种向后摔倒情况:9.4 m/s 时为 75°。这些冲击条件可用于改进工业头盔标准。