Djavad Mowafaghian Centre for Brain Health, University of British Columbia, Vancouver, British Columbia, Canada; Department of Psychology, University of British Columbia, Vancouver, British Columbia, Canada.
Djavad Mowafaghian Centre for Brain Health, University of British Columbia, Vancouver, British Columbia, Canada; Department of Psychology, University of British Columbia, Vancouver, British Columbia, Canada.
Neurosci Biobehav Rev. 2023 Apr;147:105083. doi: 10.1016/j.neubiorev.2023.105083. Epub 2023 Feb 8.
Computational modeling has become an important tool in neuroscience and psychiatry research to provide insight into the cognitive processes underlying normal and pathological behavior. There are two modeling frameworks, reinforcement learning (RL) and drift diffusion modeling (DDM), that are well-developed in cognitive science, and have begun to be applied to Gambling Disorder. RL models focus on explaining how an agent uses reward to learn about the environment and make decisions based on outcomes. The DDM is a binary choice framework that breaks down decision making into psychologically meaningful components based on choice reaction time analyses. Both approaches have begun to yield insight into aspects of cognition that are important for, but not unique to, gambling, and thus relevant to the development of Gambling Disorder. However, these approaches also oversimplify or neglect various aspects of decision making seen in real-world gambling behavior. Gambling Disorder presents an opportunity for 'bespoke' modeling approaches to consider these neglected components. In this review, we discuss studies that have used RL and DDM frameworks to investigate some of the key cognitive components in gambling and Gambling Disorder. We also include an overview of Bayesian models, a methodology that could be useful for more tailored modeling approaches. We highlight areas in which computational modeling could enable progression in the investigation of the cognitive mechanisms relevant to gambling.
计算建模已成为神经科学和精神病学研究中的重要工具,可深入了解正常和病理行为的认知过程。在认知科学中,有两种建模框架,强化学习 (RL) 和漂移扩散建模 (DDM),已经开始应用于赌博障碍。RL 模型侧重于解释代理如何利用奖励来了解环境并根据结果做出决策。DDM 是一种二元选择框架,根据选择反应时间分析将决策分解为具有心理意义的成分。这两种方法都开始深入了解对赌博很重要但并非独特的认知方面,因此与赌博障碍的发展相关。然而,这些方法也过于简化或忽略了现实世界赌博行为中所见的各种决策方面。赌博障碍为“定制”建模方法提供了考虑这些被忽视成分的机会。在这篇综述中,我们讨论了使用 RL 和 DDM 框架来研究赌博和赌博障碍中一些关键认知成分的研究。我们还包括了贝叶斯模型的概述,这是一种对于更量身定制的建模方法可能有用的方法。我们强调了计算建模可以在研究与赌博相关的认知机制方面取得进展的领域。