Department of Multimedia Engineering, Graduate School, Dongguk University-Seoul, Seoul 04620, Republic of Korea.
Department of Multimedia Engineering, Dongguk University-Seoul, Seoul 04620, Republic of Korea.
Sensors (Basel). 2023 Feb 2;23(3):1651. doi: 10.3390/s23031651.
The performance of game AI can significantly impact the purchase decisions of users. User experience (UX) technology can evaluate user satisfaction with game AI by analyzing user interaction input through a user interface (UI). Although traditional UX-based game agent systems use a UX evaluation to identify the common interaction trends of multiple users, there is a limit to evaluating UX data, i.e., creating a UX evaluation and identifying the interaction trend for each individual user. The loss of UX data features for each user should be minimized and reflected to provide a personalized game agent system for each user. This paper proposes a UX framework for game agent systems in which a UX data reduction method is applied to improve the interaction for each user. The proposed UX framework maintains non-trend data features in the UX dataset where overfitting occurs to provide a personalized game agent system for each user, achieved by minimizing the loss of UX data features for each user. The proposed UX framework is applied to a game called "Freestyle" to verify its performance. By using the proposed UX framework, the imbalanced UX dataset of the Freestyle game minimizes overfitting and becomes a UX dataset that reflects the interaction trend of each user. The UX dataset generated from the proposed UX framework is used to provide customized game agents of each user to enhanced interaction. Furthermore, the proposed UX framework is expected to contribute to the research on UX-based personalized services.
游戏人工智能的性能会显著影响用户的购买决策。用户体验(UX)技术可以通过分析用户通过用户界面(UI)进行的交互输入,评估用户对游戏人工智能的满意度。尽管传统基于 UX 的游戏代理系统使用 UX 评估来识别多个用户的常见交互趋势,但评估 UX 数据存在一定的局限性,即创建 UX 评估并识别每个用户的交互趋势。应尽量减少每个用户的 UX 数据特征的丢失,并将其反映出来,为每个用户提供个性化的游戏代理系统。本文提出了一种用于游戏代理系统的 UX 框架,其中应用了 UX 数据减少方法来改善每个用户的交互。所提出的 UX 框架在出现过拟合的情况下,保留了 UX 数据集中的非趋势数据特征,从而为每个用户提供个性化的游戏代理系统,实现方法是最小化每个用户的 UX 数据特征的损失。该 UX 框架应用于一款名为“Freestyle”的游戏中,以验证其性能。通过使用所提出的 UX 框架,“Freestyle”游戏的不平衡 UX 数据集最小化了过拟合,成为了反映每个用户交互趋势的 UX 数据集。所提出的 UX 框架生成的 UX 数据集用于为每个用户提供定制的游戏代理,以增强交互。此外,所提出的 UX 框架有望为基于 UX 的个性化服务研究做出贡献。