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一项概念验证研究,探讨冲动性对儿童版游戏化停止信号任务的影响。

A proof-of-concept study exploring the effects of impulsivity on a gamified version of the stop-signal task in children.

作者信息

Gallagher Ruth, Kessler Klaus, Bramham Jessica, Dechant Martin, Friehs Maximilian A

机构信息

School of Psychology, University College Dublin, Dublin, Ireland.

ZEISS Vision Science Lab, Institute for Ophthalmic Research, Tübingen University, Tübingen, Germany.

出版信息

Front Psychol. 2023 Feb 9;14:1068229. doi: 10.3389/fpsyg.2023.1068229. eCollection 2023.

Abstract

This proof-of-concept study provides an appraisal of a remotely administered gamified Stop-Signal Task (gSST) for future use in studies using child sample. Performance on the standard Stop-Signal (SST) task has been shown previously to differentiate attention-deficit-hyperactivity-disorder groups from controls. As is the case with the SST, it was envisaged that those with greater impulsivity would perform worse than those with lower levels of impulsivity in the gSST. The potential advantage of the gSST is that it could be perceived as less monotonous than the original SST and has the potential to provide higher data quality in child samples, however future research will need to be conducted to determine this. The gSST was administered remotely video chat to 30 child participants within a community sample aged 8-12 to investigate the effect of ADHD symptoms and intrinsic motivation on gSST performance. Qualitative data was collected based on feedback from participants to gain insight into how the gSST was received by participants. A positive correlation was observed between impulsive/hyperactivity and gSST performance, however there was insufficient evidence to suggest that impulsivity predicted performance. With regards to accuracy, results suggested that impulsivity level significantly predicted the rate of go-omission errors. No relationships were observed between intrinsic motivation inventory (IMI) subscales and performance or IMI and impulsivity. Nevertheless, mean IMI scores were overarchingly high for each of the IMI subscales, suggesting that regardless of performance and/or level of impulsive behaviour, the child sample obtained in this study demonstrated high levels of intrinsic motivation, which was supported by the predominantly positive subjective feedback provided by the child participants. The present study provides some evidence based on quantitative and qualitative results for the efficacy of gSST for use with children. Future research with a larger sample of children is warranted to examine how performance on the SST and gSST compare/differ.

摘要

这项概念验证研究评估了一种远程管理的游戏化停止信号任务(gSST),以供未来在使用儿童样本的研究中使用。先前已表明,标准停止信号(SST)任务的表现能够区分注意力缺陷多动障碍组与对照组。与SST情况相同,预计在gSST中,冲动性较强的个体表现会比冲动性较低的个体更差。gSST的潜在优势在于,它可能比原始SST更不单调,并且有可能在儿童样本中提供更高的数据质量,不过这需要未来的研究来确定。通过视频聊天对30名8至12岁社区样本中的儿童参与者进行了gSST远程管理,以研究多动症症状和内在动机对gSST表现的影响。基于参与者的反馈收集了定性数据,以深入了解参与者对gSST的接受情况。观察到冲动/多动与gSST表现之间存在正相关,然而,没有足够的证据表明冲动性可以预测表现。关于准确性,结果表明冲动性水平显著预测了执行遗漏错误的发生率。未观察到内在动机量表(IMI)各子量表与表现之间或IMI与冲动性之间的关系。尽管如此,IMI各子量表的平均得分总体上都很高,这表明无论表现和/或冲动行为水平如何,本研究中获得的儿童样本都表现出较高的内在动机,儿童参与者提供的主要是积极的主观反馈也支持了这一点。本研究基于定量和定性结果为gSST用于儿童提供了一些有效性证据。有必要对更多儿童样本进行未来研究,以检验SST和gSST的表现如何比较/不同。

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