• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

一项概念验证研究,探讨冲动性对儿童版游戏化停止信号任务的影响。

A proof-of-concept study exploring the effects of impulsivity on a gamified version of the stop-signal task in children.

作者信息

Gallagher Ruth, Kessler Klaus, Bramham Jessica, Dechant Martin, Friehs Maximilian A

机构信息

School of Psychology, University College Dublin, Dublin, Ireland.

ZEISS Vision Science Lab, Institute for Ophthalmic Research, Tübingen University, Tübingen, Germany.

出版信息

Front Psychol. 2023 Feb 9;14:1068229. doi: 10.3389/fpsyg.2023.1068229. eCollection 2023.

DOI:10.3389/fpsyg.2023.1068229
PMID:36844283
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC9946965/
Abstract

This proof-of-concept study provides an appraisal of a remotely administered gamified Stop-Signal Task (gSST) for future use in studies using child sample. Performance on the standard Stop-Signal (SST) task has been shown previously to differentiate attention-deficit-hyperactivity-disorder groups from controls. As is the case with the SST, it was envisaged that those with greater impulsivity would perform worse than those with lower levels of impulsivity in the gSST. The potential advantage of the gSST is that it could be perceived as less monotonous than the original SST and has the potential to provide higher data quality in child samples, however future research will need to be conducted to determine this. The gSST was administered remotely video chat to 30 child participants within a community sample aged 8-12 to investigate the effect of ADHD symptoms and intrinsic motivation on gSST performance. Qualitative data was collected based on feedback from participants to gain insight into how the gSST was received by participants. A positive correlation was observed between impulsive/hyperactivity and gSST performance, however there was insufficient evidence to suggest that impulsivity predicted performance. With regards to accuracy, results suggested that impulsivity level significantly predicted the rate of go-omission errors. No relationships were observed between intrinsic motivation inventory (IMI) subscales and performance or IMI and impulsivity. Nevertheless, mean IMI scores were overarchingly high for each of the IMI subscales, suggesting that regardless of performance and/or level of impulsive behaviour, the child sample obtained in this study demonstrated high levels of intrinsic motivation, which was supported by the predominantly positive subjective feedback provided by the child participants. The present study provides some evidence based on quantitative and qualitative results for the efficacy of gSST for use with children. Future research with a larger sample of children is warranted to examine how performance on the SST and gSST compare/differ.

摘要

这项概念验证研究评估了一种远程管理的游戏化停止信号任务(gSST),以供未来在使用儿童样本的研究中使用。先前已表明,标准停止信号(SST)任务的表现能够区分注意力缺陷多动障碍组与对照组。与SST情况相同,预计在gSST中,冲动性较强的个体表现会比冲动性较低的个体更差。gSST的潜在优势在于,它可能比原始SST更不单调,并且有可能在儿童样本中提供更高的数据质量,不过这需要未来的研究来确定。通过视频聊天对30名8至12岁社区样本中的儿童参与者进行了gSST远程管理,以研究多动症症状和内在动机对gSST表现的影响。基于参与者的反馈收集了定性数据,以深入了解参与者对gSST的接受情况。观察到冲动/多动与gSST表现之间存在正相关,然而,没有足够的证据表明冲动性可以预测表现。关于准确性,结果表明冲动性水平显著预测了执行遗漏错误的发生率。未观察到内在动机量表(IMI)各子量表与表现之间或IMI与冲动性之间的关系。尽管如此,IMI各子量表的平均得分总体上都很高,这表明无论表现和/或冲动行为水平如何,本研究中获得的儿童样本都表现出较高的内在动机,儿童参与者提供的主要是积极的主观反馈也支持了这一点。本研究基于定量和定性结果为gSST用于儿童提供了一些有效性证据。有必要对更多儿童样本进行未来研究,以检验SST和gSST的表现如何比较/不同。

相似文献

1
A proof-of-concept study exploring the effects of impulsivity on a gamified version of the stop-signal task in children.一项概念验证研究,探讨冲动性对儿童版游戏化停止信号任务的影响。
Front Psychol. 2023 Feb 9;14:1068229. doi: 10.3389/fpsyg.2023.1068229. eCollection 2023.
2
Preserved Inhibitory Control Deficits of Overweight Participants in a Gamified Stop-Signal Task: Experimental Study of Validity.在一项游戏化停止信号任务中超重参与者的抑制控制缺陷持续存在:有效性的实验研究
JMIR Serious Games. 2021 Mar 12;9(1):e25063. doi: 10.2196/25063.
3
Effective Gamification of the Stop-Signal Task: Two Controlled Laboratory Experiments.停止信号任务的有效游戏化:两项对照实验室实验
JMIR Serious Games. 2020 Sep 8;8(3):e17810. doi: 10.2196/17810.
4
Impulsivity in cocaine-dependent individuals with and without attention-deficit/hyperactivity disorder.可卡因依赖个体中有无注意缺陷多动障碍的冲动性。
Eur Addict Res. 2015;21(3):131-43. doi: 10.1159/000369008. Epub 2015 Feb 11.
5
Overlapping and disease specific trait, response, and reflection impulsivity in adolescents with first-episode schizophrenia spectrum disorders or attention-deficit/hyperactivity disorder.首发精神分裂谱系障碍或注意缺陷多动障碍青少年中重叠和疾病特异性特质、反应和冲动反射。
Psychol Med. 2018 Mar;48(4):604-616. doi: 10.1017/S0033291717001921. Epub 2017 Jul 17.
6
Mouse movement measures enhance the stop-signal task in adult ADHD assessment.鼠标运动测量可增强成人 ADHD 评估中的停止信号任务。
PLoS One. 2019 Nov 26;14(11):e0225437. doi: 10.1371/journal.pone.0225437. eCollection 2019.
7
Inattention and hyperactive/impulsive component scores do not differentiate between autism spectrum disorder and attention-deficit/hyperactivity disorder in a clinical sample.在临床样本中,注意力不集中和多动/冲动成分得分不能区分自闭症谱系障碍和注意缺陷/多动障碍。
Mol Autism. 2020 Apr 25;11(1):28. doi: 10.1186/s13229-020-00338-1.
8
Methylphenidate improves response inhibition but not reflection-impulsivity in children with attention deficit hyperactivity disorder (ADHD).哌甲酯可改善注意力缺陷多动障碍(ADHD)儿童的反应抑制能力,但不能改善其反射性冲动。
Psychopharmacology (Berl). 2009 Jan;202(1-3):531-9. doi: 10.1007/s00213-008-1337-y. Epub 2008 Sep 26.
9
Time-on-task effects in children with and without ADHD: depletion of executive resources or depletion of motivation?患有和未患注意力缺陷多动障碍(ADHD)儿童的任务执行时间效应:执行资源耗竭还是动机耗竭?
Eur Child Adolesc Psychiatry. 2017 Dec;26(12):1471-1481. doi: 10.1007/s00787-017-1006-y. Epub 2017 May 23.
10
Assessing Inhibitory Control Deficits in Adult ADHD: A Systematic Review and Meta-analysis of the Stop-signal Task.评估成人 ADHD 中的抑制控制缺陷:停止信号任务的系统评价和荟萃分析。
Neuropsychol Rev. 2024 Jun;34(2):548-567. doi: 10.1007/s11065-023-09592-5. Epub 2023 Jun 10.

引用本文的文献

1
Safety, Feasibility, and Tolerability of Ten Days of At-Home, Remotely Supervised tDCS During Gamified Attention Training in Children with Acquired Brain Injury: An Open-Label, Dose-Controlled Pilot Trial.获得性脑损伤儿童在游戏化注意力训练期间进行为期十天的家庭式、远程监督经颅直流电刺激(tDCS)的安全性、可行性和耐受性:一项开放标签、剂量对照的试点试验。
Brain Sci. 2025 May 24;15(6):561. doi: 10.3390/brainsci15060561.
2
No impact of story context and avatar power on performance in a stop-signal game.故事背景和虚拟形象能力对停止信号游戏表现无影响。
Heliyon. 2024 Dec 11;11(1):e41039. doi: 10.1016/j.heliyon.2024.e41039. eCollection 2025 Jan 15.
3

本文引用的文献

1
Web-Based Independent Versus Laboratory-Based Stop-Signal Task Performance: Within-Subjects Counterbalanced Comparison Study.基于网络的独立与基于实验室的停止信号任务表现:被试内平衡对照研究。
J Med Internet Res. 2022 May 30;24(5):e32922. doi: 10.2196/32922.
2
More than skin deep: about the influence of self-relevant avatars on inhibitory control.不止于表面:关于自我相关化身对抑制控制的影响。
Cogn Res Princ Implic. 2022 Apr 8;7(1):31. doi: 10.1186/s41235-022-00384-8.
3
Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING).
Naturalistic assessments across the lifespan: Systematic review of inhibition measures in ecological settings.
毕生的自然主义评估:生态环境中抑制措施的系统评价。
Neurosci Biobehav Rev. 2024 Dec;167:105915. doi: 10.1016/j.neubiorev.2024.105915. Epub 2024 Oct 10.
4
Measuring the Reliability of a Gamified Stroop Task: Quantitative Experiment.测量游戏化斯特鲁普任务的可靠性:定量实验
JMIR Serious Games. 2024 Apr 10;12:e50315. doi: 10.2196/50315.
5
A touching advantage: cross-modal stop-signals improve reactive response inhibition.感人的优势:跨模态停止信号提高反应性抑制反应。
Exp Brain Res. 2024 Mar;242(3):599-618. doi: 10.1007/s00221-023-06767-7. Epub 2024 Jan 16.
6
Frontal two-electrode transcranial direct current stimulation protocols may not affect performance on a combined flanker Go/No-Go task.额部双电极经颅直流电刺激方案可能不会影响联合侧抑制 Go/No-Go 任务的表现。
Sci Rep. 2023 Jul 24;13(1):11901. doi: 10.1038/s41598-023-39161-y.
7
No effects of 1 Hz offline TMS on performance in the stop-signal game.1Hz 离线经颅磁刺激对停止信号任务表现无影响。
Sci Rep. 2023 Jul 18;13(1):11565. doi: 10.1038/s41598-023-38841-z.
概念模糊性围绕游戏化和严肃游戏在医疗保健:文献综述和发展基于游戏的干预措施报告指南(GAMING)。
J Med Internet Res. 2021 Sep 10;23(9):e30390. doi: 10.2196/30390.
4
A Gamification Framework for Cognitive Assessment and Cognitive Training: Qualitative Study.用于认知评估和认知训练的游戏化框架:定性研究
JMIR Serious Games. 2021 May 18;9(2):e21900. doi: 10.2196/21900.
5
Implicit Theories of Intelligence and Achievement Goals: A Look at Students' Intrinsic Motivation and Achievement in Mathematics.智力与成就目标的内隐理论:审视学生在数学学习中的内在动机与成就
Front Psychol. 2021 Feb 22;12:593715. doi: 10.3389/fpsyg.2021.593715. eCollection 2021.
6
Effective Gamification of the Stop-Signal Task: Two Controlled Laboratory Experiments.停止信号任务的有效游戏化:两项对照实验室实验
JMIR Serious Games. 2020 Sep 8;8(3):e17810. doi: 10.2196/17810.
7
A consensus guide to capturing the ability to inhibit actions and impulsive behaviors in the stop-signal task.在停止信号任务中捕捉抑制动作和冲动行为能力的共识指南。
Elife. 2019 Apr 29;8:e46323. doi: 10.7554/eLife.46323.
8
Linking Cognitive Measures of Response Inhibition and Reward Sensitivity to Trait Impulsivity.将反应抑制和奖励敏感性的认知测量与特质冲动性联系起来。
Front Psychol. 2018 Nov 28;9:2306. doi: 10.3389/fpsyg.2018.02306. eCollection 2018.
9
Attrition from Web-Based Cognitive Testing: A Repeated Measures Comparison of Gamification Techniques.基于网络的认知测试中的损耗:游戏化技术的重复测量比较
J Med Internet Res. 2017 Nov 22;19(11):e395. doi: 10.2196/jmir.8473.
10
The reliability paradox: Why robust cognitive tasks do not produce reliable individual differences.可靠性悖论:为何稳健的认知任务不能产生可靠的个体差异。
Behav Res Methods. 2018 Jun;50(3):1166-1186. doi: 10.3758/s13428-017-0935-1.