Liedgren Johan, Desmet Pieter M A, Gaggioli Andrea
Independent Researcher, Seattle, WA, United States.
Department of Human Centered Design, Delft University of Technology, Delft, Netherlands.
Front Psychol. 2023 Feb 8;14:1043170. doi: 10.3389/fpsyg.2023.1043170. eCollection 2023.
As ubiquitous technology is increasingly mediating our relationships with the world and others, we argue that the sublime is struggling to find room in product design primarily aimed at commercial and transactional goals such as speed and efficiency. We suggest a new category of products to promote deeper and more meaningful experiences, specifically those offering liminality, transcendence, and personal transformation. This paper introduces a conceptual framework and three-step design approach looking at narrative participation in design through abstractions to promote, hold and deepen more complex emotions. We explore implications from a theoretical point of view and suggest product examples for how the model might be applied in practice.
随着无处不在的技术越来越多地调节我们与世界及他人的关系,我们认为,崇高在主要以速度和效率等商业和交易目标为导向的产品设计中难以找到立足之地。我们建议推出一类新的产品,以促进更深刻、更有意义的体验,特别是那些能带来阈限体验、超越感和个人转变的产品。本文介绍了一个概念框架和三步设计方法,通过抽象来审视设计中的叙事参与,以促进、保持和深化更复杂的情感。我们从理论角度探讨其影响,并给出该模型在实践中可能如何应用的产品示例。