Graduate School of Comprehensive Human Sciences, University of Tsukuba, Ibaraki, Japan.
Faculty of Health and Sport Sciences, University of Tsukuba, Ibaraki, Japan.
PLoS One. 2023 Mar 16;18(3):e0283018. doi: 10.1371/journal.pone.0283018. eCollection 2023.
For motion in depth, even if the target moves at a constant speed in the real-world (physically), it would appear to be moving with acceleration on the retina. Therefore, the purpose of this study was to determine whether real-world and retinal motion affect speed perception in depth and to verify the influence of eye movements on both motion signals in judging speed in depth. We used a two-alternative forced-choice paradigm with two types of tasks. One stimulus moved at a constant speed in the real-world (world constant task) with three conditions: 80-60 cm (far), 60-40 cm (middle), and 40-20 cm (near) from the participant. The other stimulus moved at a constant speed on the retina (retinal constant task) with three conditions: 4-8 deg (far), 8-12 deg (middle), and 12-16 deg (near) as the vergence angle. The results showed that stimulus speed was perceived faster in the near condition than in the middle and far conditions for the world constant task, regardless of whether it was during fixation or convergence eye movements. In contrast, stimulus speed was perceived faster in the order of the far, middle, and near conditions for the retinal constant task. Our results indicate that speed perception of a visual target approaching the observer depends on real-world motion when the target position is relatively far from the observer. In contrast, retinal motion may influence speed perception when the target position is close to the observer. Our results also indicate that the effects of real-world and retinal motion on speed perception for motion in depth are similar with or without convergence eye movements. Therefore, it is suggested that when the visual target moves from far to near, the effects of real-world and retinal motion on speed perception are different depending on the initial target position.
对于深度运动,即使目标在现实世界中以恒定速度移动(物理上),它在视网膜上的运动似乎也带有加速度。因此,本研究旨在确定现实世界和视网膜运动是否会影响深度中的速度感知,并验证眼球运动对判断深度中速度的两种运动信号的影响。我们使用了两种类型的任务的两种选择强制范式。一种刺激以恒定速度在现实世界中移动(世界恒定任务),有三种条件:80-60 厘米(远)、60-40 厘米(中)和 40-20 厘米(近)。另一种刺激以恒定速度在视网膜上移动(视网膜恒定任务),有三种条件:4-8 度(远)、8-12 度(中)和 12-16 度(近)作为聚散角。结果表明,对于世界恒定任务,无论在注视还是会聚眼动时,刺激速度在近条件下都比中条件和远条件下感知更快。相比之下,对于视网膜恒定任务,刺激速度的感知顺序为远、中、近。我们的结果表明,当目标位置相对于观察者较远时,视觉目标接近观察者的速度感知取决于现实世界的运动。相比之下,当目标位置接近观察者时,视网膜运动可能会影响速度感知。我们的结果还表明,深度运动的现实世界和视网膜运动对速度感知的影响在有或没有会聚眼动时是相似的。因此,建议当视觉目标从远到近移动时,现实世界和视网膜运动对速度感知的影响取决于初始目标位置而有所不同。