Zamani Naghmeh, Culbertson Heather
IEEE Trans Haptics. 2023 Jan-Mar;16(1):46-56. doi: 10.1109/TOH.2022.3226182. Epub 2023 Mar 21.
Rendering stable hard surfaces is an important problem in haptics; current haptic devices cannot render hard objects and free space together. In our previous work, we addressed these limitations using an encountered-type haptic display system, which showed significant improvements compared to traditional rendering methods. In our approach, we attach a plate with the desired hardness to the kinesthetic device's end-effector, which the user interacts with using an untethered stylus. This method allows us to directly change the hardness of the end-effector based on the rendered object. In this paper, we evaluate how changing the hardness of the end-effector can mask the device's stiffness and affect the user's perception of the interaction. Our human subject experiment results indicate that when the end-effector is made of a hard material, it is difficult for users to perceive the stiffness change rendered by the device. On the other hand, this stiffness change is easily distinguished when the end-effector is made of a soft material. These results show promise for our combined hardness-stiffness display in avoiding the limitations of haptic devices when rendering hard surfaces.
在触觉技术中,呈现稳定的硬表面是一个重要问题;当前的触觉设备无法同时呈现硬物体和自由空间。在我们之前的工作中,我们使用一种遭遇式触觉显示系统解决了这些限制,与传统渲染方法相比,该系统有显著改进。在我们的方法中,我们将具有所需硬度的平板连接到动觉设备的末端执行器上,用户使用无线触控笔与之交互。这种方法使我们能够根据渲染对象直接改变末端执行器的硬度。在本文中,我们评估改变末端执行器的硬度如何能够掩盖设备的刚度并影响用户对交互的感知。我们的人体实验结果表明,当末端执行器由硬材料制成时,用户很难感知到设备渲染的刚度变化。另一方面,当末端执行器由软材料制成时,这种刚度变化很容易被区分出来。这些结果为我们的硬度 - 刚度组合显示在避免触觉设备在渲染硬表面时的局限性方面展现出了前景。