Department of Audiology and Speech-Language Pathology, Arizona School of Health Sciences, A.T. Still University, Mesa.
Department of Hearing and Speech Sciences, The University of Jordan, Amman.
Am J Audiol. 2023 Jun;32(2):261-273. doi: 10.1044/2023_AJA-22-00194. Epub 2023 Apr 11.
Computer-based applications became a popular option for auditory training, but their efficacy can be compromised by lack of users' compliance. Serious games are a new emerging field that promotes the use of games for purposes other than entertainment. The purpose of this clinical focus article was to describe the design and development of a new serious game-based auditory training application that aims at enhancing perceptual learning of speech in cochlear implant (CI) recipients.
Using a participatory action research protocol, three phases were used in the process of development of this application to ensure its appropriateness for the target population. There were eight participants in Phase I, 16 participants in Phase II, and 51 participants in Phase III. In Phase III, participants were required to provide feedback using an online questionnaire after a 1-week trial period.
Participants' feedback and reflection from each phase were used to enhance the design and functionality of the final application. Results from Phase III demonstrated that greater than 90% of participants in both groups rated their satisfaction with several features of the games 4 or more on a 5-point Likert scale, with 1 being and 5 being . Differences in mean ratings for some features were significantly different between the two groups, perhaps reflecting differences in their auditory abilities.
Results demonstrated that participants were highly satisfied with several features of the application, suggesting its potential to offer CI users a unique training opportunity by presenting repetitive and structured listening exercises using serious games.
基于计算机的应用程序已成为听觉训练的一种流行选择,但由于用户缺乏依从性,其效果可能会受到影响。严肃游戏是一个新兴领域,它将游戏用于娱乐以外的目的。本文旨在描述一种新的基于严肃游戏的听觉训练应用程序的设计和开发,该应用程序旨在增强人工耳蜗(CI)使用者对言语的感知学习。
使用参与式行动研究方案,该应用程序的开发过程分为三个阶段,以确保其适用于目标人群。在第一阶段有 8 名参与者,第二阶段有 16 名参与者,第三阶段有 51 名参与者。在第三阶段,参与者需要在为期一周的试用后通过在线问卷提供反馈。
从每个阶段收集的参与者的反馈和反思用于增强最终应用程序的设计和功能。第三阶段的结果表明,两个组中均有超过 90%的参与者在 5 分制的量表上对游戏的多个功能的满意度评为 4 或更高,其中 1 为不满意,5 为非常满意。两组之间的某些特征的平均评分差异有统计学意义,这可能反映了他们的听觉能力差异。
结果表明,参与者对该应用程序的多个功能非常满意,这表明它有可能通过使用严肃游戏提供重复和结构化的听力练习,为 CI 用户提供独特的训练机会。