• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

将智能辅导系统融入成人人工耳蜗植入受助者的基于游戏的听觉康复训练:算法开发与验证

Incorporating an Intelligent Tutoring System Into a Game-Based Auditory Rehabilitation Training for Adult Cochlear Implant Recipients: Algorithm Development and Validation.

作者信息

Gnadlinger Florian, Werminghaus Maika, Selmanagić André, Filla Tim, Richter Jutta G, Kriglstein Simone, Klenzner Thomas

机构信息

Faculty of Informatics, Masaryk University, Brno, Czech Republic.

University of Applied Sciences Berlin, Berlin, Germany.

出版信息

JMIR Serious Games. 2024 Dec 3;12:e55231. doi: 10.2196/55231.

DOI:10.2196/55231
PMID:39626219
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC11653422/
Abstract

BACKGROUND

Cochlear implants are implanted hearing devices; instead of amplifying sounds like common hearing aids, this technology delivers preprocessed sound information directly to the hearing (ie, auditory) nerves. After surgery and the first cochlear implant activation, patients must practice interpreting the new auditory sensations, especially for language comprehension. This rehabilitation process is accompanied by hearing therapy through face-to-face training with a therapist, self-directed training, and computer-based auditory training.

OBJECTIVE

In general, self-directed, computer-based auditory training tasks have already shown advantages. However, compliance of cochlear implant recipients is still a major factor, especially for self-directed training at home. Hence, we aimed to explore the combination of 2 techniques to enhance learner motivation in this context: adaptive learning (in the form of an intelligent tutoring system) and game-based learning (in the form of a serious game).

METHODS

Following the suggestions of the evidence-centered design framework, a domain analysis of hearing therapy was conducted, allowing us to partially describe human hearing skill as a probabilistic competence model (Bayesian network). We developed an algorithm that uses such a model to estimate the current competence level of a patient and create training recommendations. For training, our developed task system was based on 7 language comprehension task types that act as a blueprint for generating tasks of diverse difficulty automatically. To achieve this, 1053 audio assets with meta-information labels were created. We embedded the adaptive task system into a graphic novel-like mobile serious game. German-speaking cochlear implant recipients used the system during a feasibility study for 4 weeks.

RESULTS

The 23 adult participants (20 women; 3 men) fulfilled 2259 tasks. In total, 2004 (90.5%) tasks were solved correctly, and 255 (9.5%) tasks were solved incorrectly. A generalized additive model analysis of these tasks indicated that the system adapted to the estimated competency levels of the cochlear implant recipients more quickly in the beginning than at the end. Compared with a uniform distribution of all task types, the recommended task types differed (χ²=86.713; P<.001), indicating that the system selected specific task types for each patient. This is underlined by the identified categories for the error proportions of the task types.

CONCLUSIONS

This contribution demonstrates the feasibility of combining an intelligent tutoring system with a serious game in cochlear implant rehabilitation therapies. The findings presented here could lead to further advances in cochlear implant care and aural rehabilitation in general.

TRIAL REGISTRATION

German Clinical Trials Register (DRKS) DRKS00022860; https://drks.de/search/en/trial/DRKS00022860.

摘要

背景

人工耳蜗是植入式听力设备;与普通助听器放大声音不同,这项技术将预处理后的声音信息直接传递至听觉神经。手术及首次人工耳蜗激活后,患者必须练习解读新的听觉感受,尤其是对于语言理解。这一康复过程伴随着通过与治疗师面对面训练、自主训练以及基于计算机的听觉训练进行的听力治疗。

目的

总体而言,自主的、基于计算机的听觉训练任务已显示出优势。然而,人工耳蜗接受者的依从性仍是一个主要因素,尤其是对于在家中的自主训练。因此,我们旨在探索两种技术的结合,以在这种情况下提高学习者的积极性:适应性学习(以智能辅导系统的形式)和基于游戏的学习(以严肃游戏的形式)。

方法

遵循以证据为中心的设计框架的建议,对听力治疗进行了领域分析,使我们能够将人类听力技能部分描述为概率能力模型(贝叶斯网络)。我们开发了一种算法,该算法使用这样的模型来估计患者当前的能力水平并创建训练建议。对于训练,我们开发的任务系统基于7种语言理解任务类型,这些类型作为自动生成不同难度任务的蓝图。为此,创建了1053个带有元信息标签的音频资产。我们将自适应任务系统嵌入到类似漫画的移动严肃游戏中。说德语的人工耳蜗接受者在一项为期4周的可行性研究中使用了该系统。

结果

23名成年参与者(20名女性;3名男性)完成了2259项任务。总共2004项(90.5%)任务被正确解决,255项(9.5%)任务被错误解决。对这些任务的广义相加模型分析表明,该系统在开始时比结束时更快地适应人工耳蜗接受者的估计能力水平。与所有任务类型的均匀分布相比,推荐的任务类型有所不同(χ²=86.713;P<.001),表明该系统为每个患者选择了特定的任务类型。任务类型错误比例的已识别类别也证实了这一点。

结论

本研究证明了在人工耳蜗康复治疗中将智能辅导系统与严肃游戏相结合的可行性。此处呈现的研究结果可能会推动人工耳蜗护理及总体听觉康复的进一步发展。

试验注册

德国临床试验注册中心(DRKS)DRKS00022860;https://drks.de/search/en/trial/DRKS00022860 。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8eb9/11653422/30d2bd033f58/games_v12i1e55231_fig7.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8eb9/11653422/ed95ab914082/games_v12i1e55231_fig1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8eb9/11653422/9d11d4ddb0ab/games_v12i1e55231_fig2.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8eb9/11653422/8b8906111128/games_v12i1e55231_fig3.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8eb9/11653422/efdf5d3f992f/games_v12i1e55231_fig4.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8eb9/11653422/d83d0bb9a0d6/games_v12i1e55231_fig5.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8eb9/11653422/c030d251861b/games_v12i1e55231_fig6.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8eb9/11653422/30d2bd033f58/games_v12i1e55231_fig7.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8eb9/11653422/ed95ab914082/games_v12i1e55231_fig1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8eb9/11653422/9d11d4ddb0ab/games_v12i1e55231_fig2.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8eb9/11653422/8b8906111128/games_v12i1e55231_fig3.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8eb9/11653422/efdf5d3f992f/games_v12i1e55231_fig4.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8eb9/11653422/d83d0bb9a0d6/games_v12i1e55231_fig5.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8eb9/11653422/c030d251861b/games_v12i1e55231_fig6.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8eb9/11653422/30d2bd033f58/games_v12i1e55231_fig7.jpg

相似文献

1
Incorporating an Intelligent Tutoring System Into a Game-Based Auditory Rehabilitation Training for Adult Cochlear Implant Recipients: Algorithm Development and Validation.将智能辅导系统融入成人人工耳蜗植入受助者的基于游戏的听觉康复训练:算法开发与验证
JMIR Serious Games. 2024 Dec 3;12:e55231. doi: 10.2196/55231.
2
Therapist-Guided Telerehabilitation for Adult Cochlear Implant Users: Developmental and Feasibility Study.针对成人人工耳蜗使用者的治疗师指导远程康复:发展与可行性研究
JMIR Rehabil Assist Technol. 2020 May 28;7(1):e15843. doi: 10.2196/15843.
3
World of sounds (Seslerin Dünyası): A mobile auditory training game for children with cochlear implants.声音的世界(Seslerin Dünyası):一款针对人工耳蜗植入儿童的移动听觉训练游戏。
Int J Pediatr Otorhinolaryngol. 2024 Apr;179:111908. doi: 10.1016/j.ijporl.2024.111908. Epub 2024 Mar 6.
4
[Concept and implementation of an adaptive digital hearing training system for cochlear implant aftercare].[人工耳蜗术后护理的自适应数字听力训练系统的概念与实现]
HNO. 2024 Oct;72(10):720-728. doi: 10.1007/s00106-023-01414-7. Epub 2024 Jan 30.
5
Computer-based Auditory Training by New Adult Cochlear Implant Recipients Is Associated With Durable Improvements in Cochlear Implant Quality of Life.新成年人工耳蜗植入者的基于计算机的听觉训练与人工耳蜗生活质量的持久改善相关。
Ear Hear. 2024;45(4):905-914. doi: 10.1097/AUD.0000000000001486. Epub 2024 Feb 14.
6
Auditory-cognitive training for adult cochlear implant recipients: a study protocol for a randomised controlled trial.成人人工耳蜗植入者听觉认知训练:一项随机对照试验研究方案。
Trials. 2021 Nov 12;22(1):793. doi: 10.1186/s13063-021-05714-7.
7
[Computer-based auditory training for hearing rehabilitation of adult cochlear implant users].[基于计算机的成人人工耳蜗植入使用者听力康复听觉训练]
HNO. 2020 Nov;68(11):817-827. doi: 10.1007/s00106-020-00898-x.
8
Current practices and opinions on auditory training in adult cochlear implant recipients.成人人工耳蜗植入者听觉训练的现状和观点。
Am J Otolaryngol. 2024 Jul-Aug;45(4):104339. doi: 10.1016/j.amjoto.2024.104339. Epub 2024 Apr 24.
9
Bilateral cochlear implants in children: localization acuity measured with minimum audible angle.儿童双侧人工耳蜗植入:通过最小可听角度测量定位敏锐度。
Ear Hear. 2006 Feb;27(1):43-59. doi: 10.1097/01.aud.0000194515.28023.4b.
10
Systematic Review of Auditory Training Outcomes in Adult Cochlear Implant Recipients and Meta-Analysis of Outcomes.成人人工耳蜗植入受者听觉训练结果的系统评价及结果的荟萃分析
J Clin Med. 2024 Jan 11;13(2):400. doi: 10.3390/jcm13020400.

本文引用的文献

1
Integration of a large language model with augmentative and alternative communication tool for oncological aphasia rehabilitation.将大语言模型与辅助和替代沟通工具相结合用于肿瘤性失语症康复。
Asia Pac J Oncol Nurs. 2023 Nov 18;11(2):100344. doi: 10.1016/j.apjon.2023.100344. eCollection 2024 Feb.
2
[Conception and implementation of a certification system for quality control of cochlear implant treatment in Germany. German version].[德国人工耳蜗植入治疗质量控制认证系统的构想与实施。德文版]
HNO. 2023 Jun;71(6):396-407. doi: 10.1007/s00106-023-01305-x. Epub 2023 Apr 28.
3
Development and Beta Testing of Serious Game-Based Auditory Training Application to Enhance Perceptual Learning of Speech in Cochlear Implant Recipients.
基于严肃游戏的听觉训练应用程序的开发与测试,以增强人工耳蜗植入者对言语的感知学习。
Am J Audiol. 2023 Jun;32(2):261-273. doi: 10.1044/2023_AJA-22-00194. Epub 2023 Apr 11.
4
Examining the applications of intelligent tutoring systems in real educational contexts: A systematic literature review from the social experiment perspective.从社会实验视角审视智能辅导系统在实际教育情境中的应用:一项系统文献综述
Educ Inf Technol (Dordr). 2023 Jan 7:1-36. doi: 10.1007/s10639-022-11555-x.
5
Effect of Serious Gaming on Speech-in-Noise Intelligibility in Adult Cochlear Implantees: A Randomized Controlled Study.严肃游戏对成人人工耳蜗植入者噪声环境下言语清晰度的影响:一项随机对照研究。
J Clin Med. 2022 May 19;11(10):2880. doi: 10.3390/jcm11102880.
6
Use of Auditory Training and Its Influence on Early Cochlear Implant Outcomes in Adults.听觉训练的应用及其对成人早期人工耳蜗植入效果的影响。
Otol Neurotol. 2022 Feb 1;43(2):e165-e173. doi: 10.1097/MAO.0000000000003417.
7
An mHealth App (Speech Banana) for Auditory Training: App Design and Development Study.一款用于听觉训练的移动医疗应用(Speech Banana):应用设计与开发研究。
JMIR Mhealth Uhealth. 2021 Mar 15;9(3):e20890. doi: 10.2196/20890.
8
Tablet-Based Telerehabilitation Versus Conventional Face-to-Face Rehabilitation After Cochlear Implantation: Prospective Intervention Pilot Study.人工耳蜗植入术后基于平板电脑的远程康复与传统面对面康复的前瞻性干预性初步研究。
JMIR Rehabil Assist Technol. 2021 Mar 12;8(1):e20405. doi: 10.2196/20405.
9
Developing the computer-based auditory training program for adults with hearing impairment.为听力障碍的成年人开发基于计算机的听觉训练程序。
Med Biol Eng Comput. 2021 Jan;59(1):175-186. doi: 10.1007/s11517-020-02298-3. Epub 2021 Jan 5.
10
[New ways in hearing rehabilitation after cochlear implantation].[人工耳蜗植入后听力康复的新方法]
HNO. 2021 Jan;69(1):42-51. doi: 10.1007/s00106-020-00914-0.