Levine James A
Fondation Ipsen, Fondation de France, Paris, France.
Front Sports Act Living. 2023 Apr 3;5:1122938. doi: 10.3389/fspor.2023.1122938. eCollection 2023.
The hypothesis is that the Fidget Factor is the innate neurological pulse that propels humans and other species to move to support their health. Fidgets, previously thought to be spontaneous, are neurologically regulated and highly ordered (non-random). Modern societies being chair-based overwhelm Fidget Factor pulses and consequently inflict chair-based living for transportation, labor, and leisure. Despite impulses firing through the nervous system, people sit because environmental design overwhelms the biology. Urbanization and chair-based societies were designed after the industrial revolution to promote productivity; however, the consequence has been opposite. Crushing the natural urge to move-the Fidget Factor-is a public health calamity. Excess sitting is associated with a myriad of detrimental health consequences and impairs productivity. Fidgeting may reduce all-cause mortality associated with excessive sitting. The Fidget Factor offers hope; data demonstrate that workplaces and schools can be designed to promote activity and free people's Fidget Factors. Evidence shows that people are happier, healthier, wealthier, and more successful if their Fidget Factors are freed.
假说是,坐立不安因素是一种内在的神经脉冲,它促使人类和其他物种通过运动来维持自身健康。坐立不安的行为,以前被认为是自发的,实际上是受神经调节且高度有序(非随机)的。现代社会以椅子为基础,这使得坐立不安因素的脉冲受到抑制,从而导致人们在出行、工作和休闲时都以久坐为主。尽管神经系统会产生冲动,但人们还是选择坐着,因为环境设计压制了生理需求。城市化和以椅子为基础的社会是在工业革命后为提高生产力而设计的;然而,结果却适得其反。压制自然的运动冲动——坐立不安因素——是一场公共卫生灾难。久坐与众多有害健康的后果相关,还会降低生产力。坐立不安可能会降低因久坐导致的全因死亡率。坐立不安因素带来了希望;数据表明,工作场所和学校可以进行设计,以促进活动并释放人们的坐立不安因素。有证据显示,如果人们的坐立不安因素能够得到释放,他们会更快乐、更健康、更富有且更成功。