College of Medicine, Imam Abdulrahman Bin Faisal University, Dammam, Saudi Arabia.
Acta Biomed. 2023 Apr 24;94(2):e2023060. doi: 10.23750/abm.v94i2.14019.
Video gaming has witnessed tremendous growth in recent years. Video games have been associated with various negative effects on players, such as aggressive behavior and reduced apathy. The present review aims to investigate the association between video games and violence among children and adolescents in the Arab world, while highlighting the influence of the type of video games played, time spent playing, and other possible associated factors.
A literature search was performed on PubMed and Web of Science electronic databases. All studies assessing video games and violence among children and adolescents written in English were eligible for inclusion in the review. A total of 9 studies were included in this systematic review.
Six studies investigated the relationship between video games and aggression, five of which found a significant association. Several factors have been studied to assess their role in mediating the association between the two. A statistically significant association was found between aggression and age and sex of the players, with a predominance among early adolescents and males. Longer durations spent playing video games were found in three studies to be significantly associated with a greater risk of aggression.
In the Arab world, studies addressing this subject are limited. The discrepancy of reported results between video games and amount of violence could be attributed to the lack of standardization across studies. Therefore, it becomes imperative to further explore the association through conclusive studies with standardized measures.(www.actabiomedica.it).
近年来,电子游戏行业发展迅速。电子游戏与玩家的各种负面行为有关,例如攻击性行为和冷漠感降低。本综述旨在研究阿拉伯世界儿童和青少年玩电子游戏与暴力行为之间的关联,同时强调所玩电子游戏的类型、玩游戏的时间和其他可能的相关因素的影响。
在 PubMed 和 Web of Science 电子数据库中进行文献检索。所有评估儿童和青少年玩电子游戏与暴力行为之间关系的英文研究都有资格被纳入本综述。本系统评价共纳入 9 项研究。
有 6 项研究调查了电子游戏与攻击性之间的关系,其中 5 项研究发现两者之间存在显著关联。已经研究了几个因素来评估它们在调解两者之间关联中的作用。有统计学意义的关联存在于攻击性与玩家的年龄和性别之间,青少年早期和男性居多。有三项研究发现,玩电子游戏的时间较长与攻击性风险增加显著相关。
在阿拉伯世界,涉及这个主题的研究是有限的。在电子游戏和暴力数量之间报告的结果存在差异,这可能归因于研究之间缺乏标准化。因此,通过具有标准化措施的结论性研究进一步探索这种关联是至关重要的。(www.actabiomedica.it)。