Tannoubi Amayra, Ouergui Ibrahim, Srem-Sai Medina, Hagan John Elvis, Quansah Frank, Azaiez Fairouz
High Institute of Sport and Physical Education of Kef, University of Jendouba, El Kef 7100, Tunisia.
Group for the Study of Development and Social Environment, Faculty of Human and Social Science of Sfax, Sfax 3000, Tunisia.
Children (Basel). 2023 Apr 4;10(4):687. doi: 10.3390/children10040687.
(1) Objective: This is a quasi-experimental study that investigated the effect of four weeks of training sessions using video modeling (VM) on individual and collective technical skills in young novice basketball players. (2) Method: 20 players were equally assigned to either a control group (CG, = 10; 12 ± 0.7 years) or a video modeling group (VMG, = 10; 12.5 ± 0.5 years; visualizing videos before each session) were assessed before and after the four-week training period using the Basketball Skill Test of the American Alliance for Health, Physical Education, Recreation and Dance for individual techniques and three vs. three small-sided games for collective aspects. (3) Results: For the passing test, VMG induced higher performance than CG ( = 0.021; = 0.87). For offensive balls post-intervention, higher values were recorded for VMG compared to CG ( = 0.003; = 1.81). In addition, the number of attack balls index post-intervention was higher for VMG compared to CG ( = 0.001; = 0.28). For losing the ball, VMG induced lower values than CG after the training intervention ( < 0.001; = -3.23). The efficiency index was higher post-training compared to pre-training for VMG ( = 0.013; = 1.24). (4) Conclusion: The study highlighted the importance of using video modeling as an effective strategy to improve technical skills and collective performance in novice young basketball players.
(1) 目的:本研究为一项准实验性研究,旨在探究为期四周的视频建模(VM)训练课程对年轻新手篮球运动员个人和集体技术技能的影响。(2) 方法:20名运动员被平均分为对照组(CG,n = 10;12 ± 0.7岁)或视频建模组(VMG,n = 10;12.5 ± 0.5岁;在每次训练前观看视频)。在为期四周的训练期前后,使用美国健康、体育、娱乐与舞蹈联盟的篮球技能测试对个人技术进行评估,并通过三对三小型比赛对集体方面进行评估。(3) 结果:在传球测试中,VMG组的表现高于CG组(p = 0.021;d = 0.87)。在干预后的进攻球方面,VMG组的数值高于CG组(p = 0.003;d = 1.81)。此外,干预后的进攻球指数数量VMG组高于CG组(p = 0.001;d = 0.28)。在失误球方面,训练干预后VMG组的数值低于CG组(p < 0.001;d = -3.23)。与训练前相比,VMG组训练后的效率指数更高(p = 0.013;d = 1.24)。(4) 结论:该研究强调了使用视频建模作为提高新手年轻篮球运动员技术技能和集体表现的有效策略的重要性。