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利用虚拟现实研究和获取运动专长。

Investigating and acquiring motor expertise using virtual reality.

机构信息

Department of Physical Therapy, Movement, and Rehabilitation Science, Northeastern University, Boston, Massachusetts, United States.

Division of Biomechanics and Research Development, Department of Biomechanics, University of Nebraska at Omaha, Omaha, Nebraska, United States.

出版信息

J Neurophysiol. 2023 Jun 1;129(6):1482-1491. doi: 10.1152/jn.00088.2023. Epub 2023 May 17.

Abstract

After just months of simulated training, on January 19, 2019 a 23-year-old E-sports pro-gamer, Enzo Bonito, took to the racetrack and beat Lucas di Grassi, a Formula E and ex-Formula 1 driver with decades of real-world racing experience. This event raised the possibility that practicing in virtual reality can be surprisingly effective for acquiring motor expertise in real-world tasks. Here, we evaluate the potential of virtual reality to serve as a space for training to expert levels in highly complex real-world tasks in time windows much shorter than those required in the real world and at much lower financial cost without the hazards of the real world. We also discuss how VR can also serve as an experimental platform for exploring the science of expertise more generally.

摘要

经过短短几个月的模拟训练,2019 年 1 月 19 日,一位 23 岁的电子竞技职业选手恩佐·博尼托(Enzo Bonito)走上赛道,击败了拥有数十年真实赛车经验的 Formula E 和前一级方程式赛车手卢卡斯·迪·格拉西(Lucas di Grassi)。这一事件提出了这样一种可能性,即在虚拟现实中进行练习对于在现实世界任务中获得驾驶专业知识可能会非常有效。在这里,我们评估了虚拟现实作为一种培训空间的潜力,以便在比现实世界要求的时间窗口短得多的时间内,以远低于现实世界的成本,并且没有现实世界的危险,在高度复杂的现实世界任务中达到专家水平。我们还讨论了 VR 如何也可以作为一个实验平台,更广泛地探索专业知识的科学。

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