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比较物理现实与虚拟现实之间的物体举升运动学及大小-重量错觉。

Comparing object lifting kinematics and the size-weight illusion between physical reality and virtual reality.

作者信息

Harris David John, O'Malley Callum Aaron, Arthur Tom, Evans Jack, Buckingham Gavin

机构信息

School of Public Health and Sport Sciences, Faculty of Health and Life Sciences, Medical School, University of Exeter, St Luke's Campus, Exeter, EX1 2LU, UK.

出版信息

Atten Percept Psychophys. 2025 May 27. doi: 10.3758/s13414-025-03091-w.

Abstract

This study compared the size-weight illusion (SWI) and object lifting kinematics between physical and virtual conditions, shedding light on the nuanced disparities in perception and action across different environmental mediums. We examined whether prior expectations about object weight based on size cues, which affect the experience of real-world object interactions, are different in virtual reality (VR). Employing a highly realistic virtual environment with precisely matched visual size and haptic cues, we tested the hypothesis that VR, which may be experienced as uncertain, unfamiliar, or unpredictable, would induce a smaller SWI due to a diminished effect of prior expectations. Participants (N = 25) reported the felt heaviness of lifted objects that varied in both volume and mass in physical reality and a VR environment. Reach and lift kinematics, and self-reported presence, were also recorded. Our findings showed no differences between how participants perceived the SWI between real and virtual environments, although there was a trend towards a smaller illusion in VR. Contrary to our predictions, participants who experienced more presence in VR did not experience a larger SWI-instead, the inverse relationship was observed. Notably, differences in reach velocities between physical and virtual conditions suggested a more controlled approach in VR. These findings highlight the intricate relationship between immersion and sensorimotor processes in virtual environments, emphasising the need for deeper exploration into the underlying mechanisms that shape human interactions with immersive technologies, particularly the prior expectations associated with virtual environments.

摘要

本研究比较了物理环境和虚拟环境下的大小-重量错觉(SWI)以及物体提起运动学,揭示了不同环境媒介中感知和行动的细微差异。我们研究了基于大小线索对物体重量的先验预期(这会影响现实世界中物体交互的体验)在虚拟现实(VR)中是否有所不同。利用一个视觉大小和触觉线索精确匹配的高度逼真的虚拟环境,我们测试了这样一个假设:由于先验预期的影响减弱,可能被体验为不确定、不熟悉或不可预测的VR会诱发较小的SWI。参与者(N = 25)报告了在物理现实和VR环境中提起的体积和质量各异的物体的感觉重量。还记录了伸手和提起的运动学以及自我报告的临场感。我们的研究结果表明,参与者在现实环境和虚拟环境中对SWI的感知没有差异,尽管在VR中有出现较小错觉的趋势。与我们的预测相反,在VR中临场感更强的参与者并没有体验到更大的SWI,相反,观察到的是相反的关系。值得注意的是,物理环境和虚拟环境之间伸手速度的差异表明在VR中有更可控的方法。这些发现凸显了虚拟环境中沉浸感与感觉运动过程之间的复杂关系,强调需要更深入地探索塑造人类与沉浸式技术交互的潜在机制,特别是与虚拟环境相关的先验预期。

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