Argilés Marc, Erickson Graham, Quevedo-Junyent Lluïsa
Pacific University College of Optometry, Forest Grove, Oregon.
School of Optics and Optometry, Universitat Politècnica de Catalunya, Terrassa, Spain.
Optom Vis Sci. 2023 Jul 1;100(7):444-450. doi: 10.1097/OPX.0000000000002030. Epub 2023 May 19.
This study investigated the dynamic visual acuity (DVA) in young adults who play action video games regularly compared with nonaction video game players and those without regular experience in video game play. The results indicate better performance in some measurements of DVA in action video game players.
This study aimed to provide new insights into performance on DVA assessments in young adults who play action video games regularly.
A cross-sectional study was conducted between action video game and nonaction video game players with 47 participants ranging in age from 20 to 30 years. Dynamic visual acuity with two different angular velocities, 57 and 28.5°/s, and three different contrasts, 100, 50, and 10%, were evaluated. A second analysis with 33 participants compared DVA between action video game players and nonexperienced video game players or those spending less than 1 h/wk in gaming.
Dynamic visual acuity in the first analysis revealed a nonstatistical significance between groups in all the experimental conditions with 57 and 28.5°/s in three different contrasts. The second analysis with 33 participants revealed a statistical significance in DVA at 57 and 28.5°/s with contrast at 100% ( P = .003 and P < .001, respectively).
Dynamic visual acuity seems to have better performance in young adults spending more than 5 h/wk with action video games, mostly first-person shooter games.
本研究调查了经常玩动作类电子游戏的年轻人与不玩动作类电子游戏的玩家以及没有定期玩电子游戏经验的人相比的动态视力(DVA)。结果表明动作类电子游戏玩家在DVA的某些测量中表现更好。
本研究旨在为经常玩动作类电子游戏的年轻人在DVA评估中的表现提供新的见解。
对47名年龄在20至30岁之间的动作类电子游戏玩家和非动作类电子游戏玩家进行了一项横断面研究。评估了两种不同角速度(57和28.5°/秒)以及三种不同对比度(100%、50%和10%)下的动态视力。对33名参与者进行的第二项分析比较了动作类电子游戏玩家与无电子游戏经验的玩家或每周游戏时间少于1小时的玩家之间的DVA。
第一次分析中的动态视力显示,在所有实验条件下,三组在三种不同对比度下,角速度为57和28.5°/秒时,组间无统计学差异。对33名参与者进行的第二项分析显示,在对比度为100%时,角速度为57和28.5°/秒时,DVA有统计学差异(P分别为0.003和P<0.001)。
每周花超过5小时玩动作类电子游戏(主要是第一人称射击游戏)的年轻人,其动态视力似乎表现更好。