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真实物体在深度平面上的序列依赖性强于额状平行平面:来自虚拟现实的证据。

Stronger serial dependence in the depth plane than the fronto-parallel plane between realistic objects: Evidence from virtual reality.

机构信息

Department of Psychology, University of New Hampshire, Durham, NH, USA.

Faculty of Psychology, School of Health Sciences, University of Iceland, Reykjavik, Iceland.

出版信息

J Vis. 2023 May 2;23(5):20. doi: 10.1167/jov.23.5.20.

Abstract

Visual estimates of stimulus features are systematically biased toward the features of previously encountered stimuli. Such serial dependencies have often been linked to how the brain maintains perceptual continuity. However, serial dependence has mostly been studied for simple two-dimensional stimuli. Here, we present the first attempt at examining serial dependence in three dimensions with natural objects, using virtual reality (VR). In Experiment 1, observers were presented with 3D virtually rendered objects commonly encountered in daily life and were asked to reproduce their orientation. The rotation plane of the object and its distance from the observer were manipulated. Large positive serial dependence effects were observed, but most notably, larger biases were observed when the object was rotated in depth, and when the object was rendered as being further away from the observer. In Experiment 2, we tested the object specificity of serial dependence by varying object identity from trial to trial. Similar serial dependence was observed irrespective of whether the test item was the same object, a different exemplar from the same object category, or a different object from a separate category. In Experiment 3, we manipulated the retinal size of the stimulus in conjunction with its distance. Serial dependence was most strongly modulated by retinal size, rather than VR depth cues. Our results suggest that the increased uncertainty added by the third dimension in VR increases serial dependence. We argue that investigating serial dependence in VR will provide potentially more accurate insights into the nature and mechanisms behind these biases.

摘要

对刺激特征的视觉估计会系统地偏向于先前遇到的刺激的特征。这种序列依赖性通常与大脑如何保持知觉连续性有关。然而,序列依赖主要是针对简单的二维刺激进行研究的。在这里,我们首次尝试使用虚拟现实 (VR) 检查三维自然物体中的序列依赖。在实验 1 中,观察者被呈现日常生活中常见的 3D 虚拟渲染物体,并被要求复制它们的方向。操纵物体的旋转平面及其与观察者的距离。观察到了很大的正序列依赖效应,但最值得注意的是,当物体在深度上旋转时,以及当物体被渲染为离观察者更远时,观察到了更大的偏差。在实验 2 中,我们通过在试验之间改变物体的身份来测试序列依赖的物体特异性。无论测试项目是相同的物体、同一物体类别中的不同范例还是来自不同类别的不同物体,都观察到了相似的序列依赖。在实验 3 中,我们结合刺激的距离来操纵其视网膜大小。序列依赖受视网膜大小的影响最大,而不是 VR 深度线索。我们的结果表明,VR 中第三维增加的不确定性增加了序列依赖。我们认为,在 VR 中研究序列依赖将为这些偏差的性质和机制提供更准确的见解。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3a2f/10214883/aee3a4bb2adb/jovi-23-5-20-f001.jpg

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