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虚拟现实中呈现的心理旋转任务中的眼动特征。

Eye movement characteristics in a mental rotation task presented in virtual reality.

作者信息

Tang Zhili, Liu Xiaoyu, Huo Hongqiang, Tang Min, Qiao Xiaofeng, Chen Duo, Dong Ying, Fan Linyuan, Wang Jinghui, Du Xin, Guo Jieyi, Tian Shan, Fan Yubo

机构信息

Key Laboratory for Biomechanics and Mechanobiology of Ministry of Education, Beijing Advanced Innovation Center for Biomedical Engineering, School of Biological Science and Medical Engineering and School of Engineering Medicine, Beihang University, Beijing, China.

State Key Laboratory of Virtual Reality Technology and Systems, Beihang University, Beijing, China.

出版信息

Front Neurosci. 2023 Mar 27;17:1143006. doi: 10.3389/fnins.2023.1143006. eCollection 2023.

Abstract

INTRODUCTION

Eye-tracking technology provides a reliable and cost-effective approach to characterize mental representation according to specific patterns. Mental rotation tasks, referring to the mental representation and transformation of visual information, have been widely used to examine visuospatial ability. In these tasks, participants visually perceive three-dimensional (3D) objects and mentally rotate them until they identify whether the paired objects are identical or mirrored. In most studies, 3D objects are presented using two-dimensional (2D) images on a computer screen. Currently, visual neuroscience tends to investigate visual behavior responding to naturalistic stimuli rather than image stimuli. Virtual reality (VR) is an emerging technology used to provide naturalistic stimuli, allowing the investigation of behavioral features in an immersive environment similar to the real world. However, mental rotation tasks using 3D objects in immersive VR have been rarely reported.

METHODS

Here, we designed a VR mental rotation task using 3D stimuli presented in a head-mounted display (HMD). An eye tracker incorporated into the HMD was used to examine eye movement characteristics during the task synchronically. The stimuli were virtual paired objects oriented at specific angular disparities (0, 60, 120, and 180°). We recruited thirty-three participants who were required to determine whether the paired 3D objects were identical or mirrored.

RESULTS

Behavioral results demonstrated that the response times when comparing mirrored objects were longer than identical objects. Eye-movement results showed that the percent fixation time, the number of within-object fixations, and the number of saccades for the mirrored objects were significantly lower than that for the identical objects, providing further explanations for the behavioral results.

DISCUSSION

In the present work, we examined behavioral and eye movement characteristics during a VR mental rotation task using 3D stimuli. Significant differences were observed in response times and eye movement metrics between identical and mirrored objects. The eye movement data provided further explanation for the behavioral results in the VR mental rotation task.

摘要

引言

眼动追踪技术提供了一种可靠且经济高效的方法,可根据特定模式来表征心理表象。心理旋转任务涉及视觉信息的心理表象和转换,已被广泛用于检验视觉空间能力。在这些任务中,参与者视觉感知三维(3D)物体并在脑海中旋转它们,直到确定配对的物体是相同还是镜像。在大多数研究中,3D物体是通过计算机屏幕上的二维(2D)图像呈现的。目前,视觉神经科学倾向于研究对自然主义刺激而非图像刺激的视觉行为反应。虚拟现实(VR)是一种用于提供自然主义刺激的新兴技术,可在类似于现实世界的沉浸式环境中研究行为特征。然而,很少有关于在沉浸式VR中使用3D物体进行心理旋转任务的报道。

方法

在此,我们设计了一种使用头戴式显示器(HMD)呈现3D刺激的VR心理旋转任务。集成在HMD中的眼动仪用于同步检查任务期间的眼动特征。刺激物是具有特定角度差异(0、60、120和180°)的虚拟配对物体。我们招募了33名参与者,要求他们确定配对的3D物体是相同还是镜像。

结果

行为结果表明,比较镜像物体时的反应时间比相同物体更长。眼动结果表明,镜像物体的注视时间百分比、物体内注视次数和扫视次数显著低于相同物体,为行为结果提供了进一步解释。

讨论

在本研究中,我们检查了使用3D刺激的VR心理旋转任务期间的行为和眼动特征。在相同和镜像物体之间,反应时间和眼动指标存在显著差异。眼动数据为VR心理旋转任务中的行为结果提供了进一步解释。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/06b9/10083294/38dae757e0b8/fnins-17-1143006-g001.jpg

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