Department of Paediatrics, Semmelweis University, Budapest, Hungary.
Integr Cancer Ther. 2023 Jan-Dec;22:15347354231168984. doi: 10.1177/15347354231168984.
BACKGROUND: Virtual reality (VR) is a novel technology which provides a great opportunity to reduce some of the adverse effects of chemotherapy. OBJECTIVE: Our study aims to investigate the effects of VR on the emotional states of paediatric oncology patients (n = 29, age: 10-18 years) receiving chemotherapy in a clinical setting with a crossover design. METHODS: Children played a VR game in the experimental, and a mobile game in the control condition. Psychological (happiness, joy, fear, nervousness, anxiety, alertness, patience) and physiological variables (heart rate, systolic blood pressure, electrodermal activity), as well as pain and nausea were measured before and after the sessions. Data were analysed with multiple 2-way repeated measures ANOVA. RESULTS: Joy ( = .003) and happiness ( < .001) increased significantly when using VR, while there was no change in the control condition. Anxiety decreased ( = .002) and patience increased ( = .015) in both conditions, implying no additional benefit of VR. Children were more fearful before the VR session ( = .005), which disappeared after it. In case of physiological parameters, electrodermal activity decreased ( = .01) significantly after playing the mobile game, but not after the VR one. CONCLUSIONS: Our investigation point to the positive effects of VR on mood in paediatric oncology inpatients, thus, it could be used as a new tool in improving patients' well-being during chemotherapeutical treatment. Our results indicate that VR is an effective tool in improving patients' well-being during chemotherapeutic treatment.
背景:虚拟现实(VR)是一种新颖的技术,为减少化疗的一些不良反应提供了极好的机会。
目的:我们的研究旨在调查 VR 对儿科肿瘤患者(n=29,年龄:10-18 岁)在临床环境中情绪状态的影响,采用交叉设计。
方法:儿童在实验组玩 VR 游戏,在对照组玩移动游戏。在疗程前后测量心理变量(幸福感、快乐、恐惧、紧张、焦虑、警觉、耐心)和生理变量(心率、收缩压、皮肤电活动)以及疼痛和恶心。使用多次 2 方式重复测量方差分析进行数据分析。
结果:使用 VR 时,快乐( = .003)和幸福感( < .001)显著增加,而对照组则没有变化。焦虑( = .002)和耐心( = .015)在两种情况下都有所下降,这意味着 VR 没有额外的好处。孩子们在 VR 疗程前更害怕( = .005),但在疗程后这种情况消失了。就生理参数而言,玩移动游戏后皮肤电活动明显下降( = .01),但玩 VR 游戏后没有下降。
结论:我们的研究表明,VR 对儿科肿瘤住院患者的情绪有积极影响,因此,它可以作为改善患者化疗期间幸福感的新工具。我们的研究结果表明,VR 是改善化疗期间患者幸福感的有效工具。
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