37521Trakya University, Edirne, Turkey.
J Pediatr Oncol Nurs. 2021 Mar-Apr;38(2):142-151. doi: 10.1177/1043454220975702. Epub 2020 Dec 10.
Needle procedures are one of the most distressing practices for pediatric oncology patients. Virtual reality (VR) is a distraction method which offers an extremely realistic and interactive virtual environment and helps reduce needle-related pain and distress. The aim of this study was to evaluate the effects of VR method on pain during venous port access in pediatric oncology patients aged 7 to 18 years.
Children who had cancer and were between the ages of 7 and 18 years and undergoing a port-a-cath access were randomly assigned through blocked randomization to either the VR intervention group or control group. A commercially available VR headset was fitted to children in the intervention group. Immediately after the port access, pain scores were obtained from children's self-reports and parents' proxy reports, using the Wong-Baker FACES Pain Rating Scale.
Descriptive characteristics of the children ( = 71) showed a homogeneous distribution between groups. During the procedure, children in the control group ( = 36; 5.03 ± 3.35) experienced more pain than the children in VR group ( = 35; 2.34 ± 2.76; < .001). Proxy reports of the parents in the experimental group (1.77 ± 2.46) were found to be lower than those in the control group (4.67 ± 2.56; < .001).
CONCLUSIONS/IMPLICATIONS FOR PRACTICE: VR method is effective for reducing pain during venous port access in pediatric oncology patients. VR should be used as a distraction method during venous port access.
对于儿科肿瘤患者来说,针具操作是最痛苦的操作之一。虚拟现实(VR)是一种分散注意力的方法,它提供了极其逼真和互动的虚拟环境,有助于减轻与针相关的疼痛和不适。本研究旨在评估 VR 方法对 7 至 18 岁儿科肿瘤患者静脉置管时疼痛的影响。
将患有癌症且年龄在 7 至 18 岁并接受经皮穿刺置管的儿童通过区组随机分配到 VR 干预组或对照组。将市售的 VR 头戴设备安装在干预组的儿童身上。在置管后立即,使用 Wong-Baker FACES 疼痛评定量表从儿童的自我报告和父母的代理报告中获得疼痛评分。
儿童(n=71)的描述性特征显示组间分布均匀。在操作过程中,对照组(n=36;5.03±3.35)的儿童比 VR 组(n=35;2.34±2.76)经历更多的疼痛(<0.001)。实验组的父母代理报告(1.77±2.46)低于对照组(4.67±2.56;<0.001)。
结论/对实践的启示:VR 方法可有效减轻儿科肿瘤患者静脉置管时的疼痛。在静脉置管时应将 VR 用作分散注意力的方法。