• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

我是赢了还是输了?通过反应活力探究部分胜利的评价。

Am I Winning or Losing? Probing the Appraisal of Partial Wins via Response Vigor.

机构信息

Department of Experimental Psychology, Ghent University, Henri Dunantlaan 2, 9000, Gent, Belgium.

出版信息

J Gambl Stud. 2024 Mar;40(1):131-157. doi: 10.1007/s10899-023-10216-z. Epub 2023 Jun 3.

DOI:10.1007/s10899-023-10216-z
PMID:37270469
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC10904435/
Abstract

Attempts to obtain rewards are not always successful. Despite investing much time, effort, or money, sometimes individuals may not obtain any reward. Other times they may obtain some reward, but the obtained reward may be smaller than their initial investment, such as partial wins in gambling. It remains unclear how such ambiguous outcomes are appraised. To address this question, we systematically varied the payoffs for different outcomes in a computerized scratch card task across three experiments. To test outcome appraisal, we used response vigor as a novel proxy. In the scratch card task, participants turned three cards one by one. Depending on the turned cards, they either received an amount that was higher than the wager (win), an amount lower than the wager (partial win), or nothing (loss). Overall, participants responded to partial wins more slowly than losses, but more quickly than wins. Partial wins were therefore appraised to be better than losses, but worse than wins. Importantly, further analyses showed that outcome appraisal was not based on the net win or loss amount. Instead, participants primarily used the configuration of turned cards as a cue for the relative rank of an outcome within a specific game. Outcome appraisals thus utilize simple heuristic rules, rely on salient information (such as outcome-related cues in gambling), and are specific to a local context. Together, these factors may contribute to the misperception of partial wins as real wins in gambling. Future work may examine how outcome appraisal may be modulated by the salience of certain information, and investigate the appraisal process in contexts beyond gambling.

摘要

尝试获得奖励并不总是成功的。尽管投入了大量的时间、精力或金钱,有时个人可能得不到任何奖励。其他时候,他们可能会得到一些奖励,但得到的奖励可能比他们的初始投资小,例如赌博中的部分胜利。目前还不清楚如何评估这种模棱两可的结果。为了解决这个问题,我们在三个实验中系统地改变了计算机刮刮卡任务中不同结果的回报。为了测试结果评估,我们使用反应力度作为一个新的代理。在刮刮卡任务中,参与者一次翻开三张牌。根据翻开的牌,他们要么收到高于赌注的金额(赢),要么收到低于赌注的金额(部分赢),要么什么都没有(输)。总的来说,参与者对部分胜利的反应比损失更慢,但比胜利更快。因此,部分胜利被评估为比损失好,但比胜利差。重要的是,进一步的分析表明,结果评估不是基于净赢或输的金额。相反,参与者主要将翻开的牌的组合作为一个线索,用于在特定游戏中相对排名的结果。因此,结果评估采用了简单的启发式规则,依赖于明显的信息(例如赌博中的与结果相关的线索),并且特定于局部上下文。这些因素共同导致了人们对部分胜利的错误认知,认为它们是赌博中的真正胜利。未来的工作可能会研究结果评估如何受到某些信息的显著性的影响,并在赌博以外的背景下研究评估过程。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/083e/10904435/3d66ba544556/10899_2023_10216_Fig6_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/083e/10904435/c36efaba6ca8/10899_2023_10216_Fig5_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/083e/10904435/3d66ba544556/10899_2023_10216_Fig6_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/083e/10904435/c36efaba6ca8/10899_2023_10216_Fig5_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/083e/10904435/3d66ba544556/10899_2023_10216_Fig6_HTML.jpg

相似文献

1
Am I Winning or Losing? Probing the Appraisal of Partial Wins via Response Vigor.我是赢了还是输了?通过反应活力探究部分胜利的评价。
J Gambl Stud. 2024 Mar;40(1):131-157. doi: 10.1007/s10899-023-10216-z. Epub 2023 Jun 3.
2
Push Outcomes Bias Perceptions of Scratch Card Games.推动结果偏差感知刮刮卡游戏。
J Gambl Stud. 2023 Mar;39(1):49-73. doi: 10.1007/s10899-022-10125-7. Epub 2022 Apr 21.
3
Losses disguised as wins evoke the reward positivity event-related potential in a simulated machine gambling task.伪装成胜利的损失会在模拟机器赌博任务中引发奖励正性事件相关电位。
Psychophysiology. 2024 Jun;61(6):e14541. doi: 10.1111/psyp.14541. Epub 2024 Feb 22.
4
Using sound to unmask losses disguised as wins in multiline slot machines.利用声音揭示多线老虎机中伪装成赢局的输局。
J Gambl Stud. 2015 Mar;31(1):183-96. doi: 10.1007/s10899-013-9411-8.
5
Reinforcing Small Wins and Frustrating Near-Misses: Further Investigation Into Scratch Card Gambling.强化小胜与挫败近成功体验:对刮刮乐赌博的进一步调查
J Gambl Stud. 2017 Mar;33(1):47-63. doi: 10.1007/s10899-016-9611-0.
6
Do losses disguised as wins create a "sweet spot" for win overestimates in multiline slots play?作为输家的伪装赢家是否为多线插槽游戏中的赢高估创造了“甜蜜点”?
Addict Behav. 2021 Jan;112:106598. doi: 10.1016/j.addbeh.2020.106598. Epub 2020 Aug 3.
7
"I was that close": Investigating Players' Reactions to Losses, Wins, and Near-Misses on Scratch Cards.“我就差那么一点”:探究玩家对刮刮乐中输、赢和险些中奖的反应。
J Gambl Stud. 2016 Mar;32(1):187-203. doi: 10.1007/s10899-015-9538-x.
8
Modern Multi-line Slot Machine Games: The Effect of Lines Wagered on Winners, Losers, Bonuses, and Losses Disguised as Wins.现代多线老虎机游戏:下注行数对赢家、输家、奖金以及伪装成赢局的损失的影响。
J Gambl Stud. 2015 Jun;31(2):423-39. doi: 10.1007/s10899-013-9436-z.
9
Winning and losing in online gambling: Effects on within-session chasing.网络赌博中的赢与输:对单次赌博中追号行为的影响。
PLoS One. 2022 Aug 18;17(8):e0273359. doi: 10.1371/journal.pone.0273359. eCollection 2022.
10
"Losses disguised as wins" in electronic gambling machines contribute to win overestimation in a large online sample.电子赌博机中“伪装成赢的输局”导致大量在线样本中赢的高估。
Addict Behav Rep. 2023 Jun 3;18:100500. doi: 10.1016/j.abrep.2023.100500. eCollection 2023 Dec.

本文引用的文献

1
Winning and losing in online gambling: Effects on within-session chasing.网络赌博中的赢与输:对单次赌博中追号行为的影响。
PLoS One. 2022 Aug 18;17(8):e0273359. doi: 10.1371/journal.pone.0273359. eCollection 2022.
2
Push Outcomes Bias Perceptions of Scratch Card Games.推动结果偏差感知刮刮卡游戏。
J Gambl Stud. 2023 Mar;39(1):49-73. doi: 10.1007/s10899-022-10125-7. Epub 2022 Apr 21.
3
Encoding Context Determines Risky Choice.语境编码决定风险选择。
Psychol Sci. 2021 May;32(5):743-754. doi: 10.1177/0956797620977516. Epub 2021 Apr 28.
4
Predicting affective appraisals from facial expressions and physiology using machine learning.使用机器学习从面部表情和生理信号预测情感评价。
Behav Res Methods. 2021 Apr;53(2):574-592. doi: 10.3758/s13428-020-01435-y.
5
A direct and conceptual replication of post-loss speeding when gambling.赌博时输钱后超速驾驶的直接概念性复制。
R Soc Open Sci. 2020 May 27;7(5):200090. doi: 10.1098/rsos.200090. eCollection 2020 May.
6
A Psychophysiological and Behavioural Study of Slot Machine Near-Misses Using Immersive Virtual Reality.沉浸式虚拟现实情境下老虎机近失的心理生理和行为研究
J Gambl Stud. 2019 Sep;35(3):929-944. doi: 10.1007/s10899-018-09822-z.
7
The Emotion Process: Event Appraisal and Component Differentiation.情绪过程:事件评价与成分区分。
Annu Rev Psychol. 2019 Jan 4;70:719-745. doi: 10.1146/annurev-psych-122216-011854. Epub 2018 Aug 15.
8
Pleasure as a sign you can attend to something else: Placing positive feelings within a general model of affect.愉悦作为一种你可以关注其他事物的信号:将积极情绪置于情感的一般模型中。
Cogn Emot. 2003 Mar;17(2):241-261. doi: 10.1080/02699930302294.
9
Emotion in Action: A Predictive Processing Perspective and Theoretical Synthesis.行动中的情感:预测加工视角与理论综合
Emot Rev. 2017 Oct;9(4):319-325. doi: 10.1177/1754073916661765. Epub 2017 Aug 8.
10
The Impact of Speed of Play in Gambling on Psychological and Behavioural Factors: A Critical Review.《论赌博中游戏速度对心理和行为因素的影响:批判性回顾》。
J Gambl Stud. 2018 Jun;34(2):393-412. doi: 10.1007/s10899-017-9701-7.