Lei Xingwu, Nie Qian, Chen Chun, Teng Zhaojun
Research Center of Mental Health Education, Faculty of Psychology, Southwest University, Chongqing, China.
School of Humanities and Social Science, Chinese University of Hong Kong (Shenzhen), Shenzhen, China.
Aggress Behav. 2023 Nov;49(6):701-709. doi: 10.1002/ab.22093. Epub 2023 Jun 12.
Exposure to violent video games is associated with aggressive behaviors among adolescents. However, not all adolescents who play violent video games demonstrate bullying behaviors. Based on the General Aggression Model (GAM), this cross-sectional study examined the interactive effect of individuals (i.e., belief in a just world [BJW]) and situational factors (i.e., violent video game exposure [VVGE]) on bullying perpetration. Using a representative sample of 4250 adolescents from five secondary schools in Southwest China (54.4% males, M = 15.14, SD = 1.5 years old), we examined the moderating role of BJW in the relationship between VVGE and bullying perpetration. The results suggest that VVGE is significantly and positively associated with bullying perpetration. Moreover, after controlling for covariates, general and personal BJW interact with the situational variable (i.e., VVGE) to predict bullying perpetration among Chinese adolescents. The positive effect of VVGE on bullying perpetration is lower among adolescents with high general and personal BJW than among adolescents with low BJW. The findings support the GAM theory and highlight the buffering role of BJW in the effect of VVGE on bullying perpetration.
接触暴力电子游戏与青少年的攻击性行为有关。然而,并非所有玩暴力电子游戏的青少年都会表现出欺凌行为。基于一般攻击模型(GAM),这项横断面研究考察了个体因素(即公正世界信念[BJW])和情境因素(即暴力电子游戏接触[VVGE])对欺凌行为的交互作用。我们使用来自中国西南部五所中学的4250名青少年的代表性样本(男性占54.4%,平均年龄M = 15.14岁,标准差SD = 1.5岁),检验了BJW在VVGE与欺凌行为之间关系中的调节作用。结果表明,VVGE与欺凌行为显著正相关。此外,在控制协变量后,一般和个人的BJW与情境变量(即VVGE)相互作用,以预测中国青少年的欺凌行为。与低BJW的青少年相比,高一般和个人BJW的青少年中,VVGE对欺凌行为的积极影响较小。这些发现支持了GAM理论,并突出了BJW在VVGE对欺凌行为影响中的缓冲作用。