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暴力视频游戏暴露、个性和偏差同伴在青少年攻击行为中的作用:一项两波纵向研究。

The Role of Violent Video Game Exposure, Personality, and Deviant Peers in Aggressive Behaviors Among Adolescents: A Two-Wave Longitudinal Study.

机构信息

Department of Basic and Clinical Psychology and Psychobiology, Universitat Jaume I, Castelló, Spain.

Instituto de Salud Carlos III, Centro de Investigación Biomédica en Red de Salud Mental (CIBERSAM), Castellón de la Plana, Spain.

出版信息

Cyberpsychol Behav Soc Netw. 2021 Jan;24(1):32-40. doi: 10.1089/cyber.2020.0030. Epub 2020 Dec 1.

Abstract

The impact of violent video game exposure (VVGE) on aggressive behaviors has been extensively explored, but still remains controversial. Although some studies have shown slight detrimental short-term effects of VVGE, other studies have failed to find any consequence. In addition, the existence of long-lasting effects on aggressiveness, or their impact on adolescents, are still not well established. One limitation of most of these studies is that they do not control for other important risk variables for aggressive behaviors, such as personality and deviant peers, nor have they investigated the possible moderation role of these risk factors in the link between VVGE and aggression. Therefore, the main aim was to examine the additive and interactive role of VVGE, personality, and deviant peers in adolescent aggressive behaviors cross-sectionally and longitudinally. Many regression analyses and a cross-lagged autoregressive model were carried out. At both waves, aggressive behavior was predicted by having deviant peers and specific personality traits, especially low agreeableness. VVGE also presented a slight but significant effect at both waves, but it became nonsignificant when controlling for other variables. No long-term effects on the relation between VVGE and aggressive behaviors were found. Some moderation effects were consistently found at both waves: when participants reported having more deviant peers, the effects of VVGE and low agreeableness on aggressive behaviors significantly increased. These findings suggest that multiple biopsychosocial variables and their complex interplay need to be examined to gain a better understanding of the origin and expression of aggressive behavior.

摘要

暴力视频游戏暴露(VVGE)对攻击行为的影响已经被广泛研究,但仍然存在争议。尽管一些研究表明 VVGE 对短期的轻微攻击行为有不利影响,但其他研究未能发现任何后果。此外,攻击性的长期影响,或它们对青少年的影响,仍然没有得到很好的证实。这些研究中的大多数的一个局限性是,它们没有控制其他重要的攻击行为风险变量,如人格和偏差同伴,也没有研究这些风险因素在 VVGE 和攻击之间的联系中的可能调节作用。因此,主要目的是检验 VVGE、人格和偏差同伴在青少年攻击行为中的交叉和纵向的附加和交互作用。进行了许多回归分析和交叉滞后自回归模型。在两个波次中,攻击性行为都可以由有偏差的同伴和特定的人格特质,特别是低宜人性来预测。VVGE 在两个波次中也表现出轻微但显著的影响,但在控制其他变量后变得不显著。没有发现 VVGE 和攻击行为之间的关系存在长期影响。在两个波次中都发现了一些调节效应:当参与者报告有更多的偏差同伴时,VVGE 和低宜人性对攻击行为的影响显著增加。这些发现表明,需要研究多种生物心理社会变量及其复杂的相互作用,以更好地理解攻击行为的起源和表现。

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